📄 yunlong-shenfa.java
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// yunlong-shenfa 云龙身法inherit SKILL;mapping *action = ({([ "action" : "$n一式「龙腾虎跃」,身行一转,猛的跳向一旁,躲过了$N的功势。\n", "dodge" : 10]),([ "action" : "$n一式「沙场点兵」,双臂置于身后,不急不缓,昂首从$N眼前跨过。\n", "dodge" : 20]),([ "action" : "$n一式「风雨同舟」,不退反进,一下子绕到了$N的身后。\n", "dodge" : 30]),([ "action" : "$n一式「养精蓄锐」,缓缓的向后一退,轻松让过了$N的凌厉攻势。\n", "dodge" : 40]),([ "action" : "$n一式「无心插柳」,左手一扬,身行一晃,便向右飘出丈远。\n", "dodge" : 50]),([ "action" : "$n一式「苍鹰搏兔」,身体如一只苍鹰,呼的一声从$N的眼前飞过。\n", "dodge" : 60]),([ "action" : "$n一式「九龙在天」,忽的拔地而起,在半空中一转,已落到几丈远的地方。\n", "dodge" : 80]),([ "action" : "$n一式「瀑落九天」,全身化为一道白影,忽的一个空翻,从左边飘到右边。\n", "dodge" : 90]),([ "action" : "$n一式「幻眼云烟」,身形陡地变得飘忽不定,令$N无法看清。\n", "dodge" : 100]),([ "action" : "$n一式「九天揽月」,宛若一条矫矢苍龙,倏的拔地而起,令$N不敢仰视。\n", "dodge" : 120])});mapping query_action(object me, object weapon){ int zhaoshu, level; zhaoshu = sizeof(action); level = (int) me->query_skill("yunlong-shenfa",1); if (level < 70 ) zhaoshu--; if (level < 50 ) zhaoshu--; if (level < 40 ) zhaoshu--; return action[random(zhaoshu)];}int valid_enable(string usage){ return usage == "dodge" || usage == "move";}int valid_learn(object me){ return 1;}string query_dodge_msg(string limb){ object me, ob; mapping action; me = this_player(); action = query_action(me, ob); return action["action"];}int practice_skill(object me){ if( (int)me->query("qi") < 40 ) return notify_fail("你的体力太差了,不能练云龙身法。\n"); me->receive_damage("qi", 20); return 1;}
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