📄 xiaonuoyi.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;object *enemy = ({});int perform(object me, object target1,object target2){ int extra; object weapon; if(me->is_busy()) return notify_fail("你现在没空!!\n"); if( (int)me->query_skill("tiexian-quan", 1) < 150 ) return notify_fail("你的此项武功还不到家。\n"); if( (int)me->query_skill("unarmed") < 60 || me->query_skill_mapped("unarmed") != "tiexian-quan") return notify_fail(HIW "你的「铁线拳」还不到家,无法使用「小挪移」!\n"NOR); enemy=me->query_enemy(); if (sizeof(enemy)<2) return notify_fail("你必须同时和两个以上的敌手战斗才能使用小挪移!\n"); if( !target1 && target2) return notify_fail("你必须同时指定两个对手\n"); if( !target2 && target1) return notify_fail("你必须同时指定两个对手\n"); if(!target1 && !target2) { target1=enemy[0]; target2=enemy[1]; } if( !target1 || !target2 || !target1->is_character() || !target2->is_character() || !me->is_fighting(target1) || !me->is_fighting(target2)) return notify_fail(HIW "[小挪移]只能对战斗中的对手使用。\n"NOR); if (me->query("neili")<=350) return notify_fail(HIW "你的内力不足,无法带动敌人攻势!\n"NOR); me->add("neili",-300); message_vision(HIR "\n$N使出浣花剑派的不传之秘「小挪移」\n\n"NOR,me); me->start_busy(2); weapon = target1->query_temp("weapon");// extra = me->query_skill("tiexian-quan",1) + (int)me->query_skill("unarmed", 1); if( random(me->query("combat_exp")) >(int)target1->query("combat_exp")/3 )// if ((me->query("combat_exp")*random(10))>target1->query("combat_exp")) { message_vision(HIY "$N伸手带动$n的攻势,使之攻向"+target2->name()+"!\n" NOR,me,target1); COMBAT_D->do_attack(target1,target2, weapon); COMBAT_D->do_attack(target2,target1, weapon); COMBAT_D->do_attack(target1,target2, weapon); COMBAT_D->do_attack(target2,target1, weapon); target1->receive_damage("qi",0,me); target1->start_busy(2); } else { message_vision(HIR "但$n看破$N的意图,趁势发动攻击!\n"NOR,me,target1); COMBAT_D->do_attack(target1,me,weapon); } weapon = target2->query_temp("weapon"); if( random(me->query("combat_exp")) >(int)target2->query("combat_exp")/3 )// if (random(me->query("combat_exp")*(extra/30+1))>target2->query("combat_exp")) { message_vision(HIY "$N伸手带动$n的攻势,使之攻向"+target1->name()+"!\n" NOR,me,target2); COMBAT_D->do_attack(target2,target1, weapon); target2->receive_damage("qi",0,me); target2->start_busy(2); } else { message_vision(HIR "但$n看破$N的意图,趁势发动攻击!\n"NOR,me,target2); COMBAT_D->do_attack(target2,me,weapon); } return 1;}
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