📄 wushuang-jian.c
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// wushuang-jian.c 无双剑inherit SKILL;mapping *action = ({([ "action":"\n$N使一式「浮世无缘」,手中$w嗡嗡微振,幻成一条白光刺向$n的$l", "force" : 120, "dodge" : 10, "damage": 15, "lvl" : 0, "skill_name" : "浮世无缘", "damage_type": "刺伤"]),([ "action":"\n$N错步上前,使出「情难到老」,剑意若有若无,$w淡淡地向$n的$l挥去", "force" : 140, "dodge" : 10, "damage": 20, "lvl" : 8, "skill_name" : "情难到老", "damage_type": "割伤"]),([ "action":"\n$N一式「倾城泣别」,纵身飘开数尺,运发剑气,手中$w遥摇指向$n的$l", "force" : 160, "dodge" : 5, "damage": 30, "lvl" : 15, "skill_name" : "倾城泣别", "damage_type": "刺伤"]),([ "action":"$N纵身轻轻跃起,一式「两皆失声」,剑光如水,一泻千里,洒向$n全身", "force" : 180, "dodge" : 10, "damage": 35, "lvl" : 20, "skill_name" : "两皆失声", "damage_type": "割伤"]),([ "action":"$N手中$w中宫直进,一式「怨天不公」,无声无息地对准$n的$l刺出一剑", "force" : 220, "dodge" : 15, "damage": 40, "lvl" : 30, "skill_name" : "怨天不公", "damage_type": "刺伤"]),([ "action":"$N手中$w一沉,一式「恨爱无缘」,无声无息地滑向$n的$l", "force" : 250, "dodge" : 15, "damage": 40, "lvl" : 40, "skill_name" : "恨爱无缘", "damage_type": "割伤"]),([ "action":"\n$N手中$w斜指苍天,剑芒吞吐,一式「万法归宗」,对准$n的$l斜斜击出", "force" : 280, "dodge" : 25, "damage": 45, "lvl" : 50, "skill_name" : "万法归宗", "damage_type": "刺伤"]),([ "action":"$N随风轻轻飘落,一式「万物归地」,手中$w平指,缓缓拍向$n脸颊", "force" : 450, "dodge" : 15, "damage": 80, "lvl" : 90, "skill_name" : "万物归地", "damage_type": "内伤"]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 200) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("force", 1) < 40) return notify_fail("你的基本内功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("wushuang-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 100) return notify_fail("你的精力不够练此武功。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的体力不够练此武功。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的内力不够练此武功。\n"); me->receive_damage("qi", 50); me->receive_damage("jing", 50); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"wushuang-jian/" + action;}
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