📄 cibei-dao.c
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// cibei-dao.c 慈悲刀// Modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N手中$w斜指,一招「停车问路」,反身一顿,一刀向$n的$l撩去", "force" : 120, "dodge" : -10, "lvl" : 0, "skill_name" : "停车问路", "damage_type" : "割伤"]),([ "action" : "$N一招「童子挂画」,左右腿虚点,$w一提一收,平刃挥向$n的颈部", "force" : 130, "dodge" : -10, "damage" : 5, "lvl" : 8, "skill_name" : "童子挂画", "damage_type" : "割伤"]),([ "action" : "$N展身虚步,提腰跃落,一招「推窗望月」,刀锋一卷,拦腰斩向$n", "force" : 140, "dodge" : -5, "damage" : 15, "lvl" : 16, "skill_name" : "推窗望月", "damage_type" : "割伤"]),([ "action" : "$N一招「开门见山」,$w大开大阖,自上而下划出一个大弧,笔直劈向$n", "force" : 160, "dodge" : 5, "damage" : 25, "lvl" : 24, "skill_name" : "开门见山", "damage_type" : "割伤"]),([ "action" : "$N手中$w一沉,一招「临溪观鱼」,双手持刃拦腰反切,砍向$n的胸口", "force" : 180, "dodge" : 10, "damage" : 30, "lvl" : 33, "skill_name" : "临溪观鱼", "damage_type" : "割伤"]),([ "action" : "$N挥舞$w,使出一招「张弓望的」,上劈下撩,左挡右开,齐齐罩向$n", "force" : 210, "dodge" : 15, "damage" : 35, "lvl" : 42, "skill_name" : "张弓望的", "damage_type" : "割伤"]),([ "action" : "$N一招「风送轻舟」,左脚跃步落地,$w顺势往前,挟风声劈向$n的$l", "force" : 240, "dodge" : 5, "damage" : 50, "lvl" : 51, "skill_name" : "风送轻舟", "damage_type" : "割伤"]),([ "action" : "$N盘身驻地,一招「川流不息」,挥出一片流光般的刀影,向$n的全身涌去", "force" : 280, "dodge" : 20, "damage" : 60, "lvl" : 60, "skill_name" : "停车问路", "damage_type" : "割伤"]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; } int valid_combine(string combo) { return combo=="fumo-jian"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 10) return notify_fail("你的混元一气功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("cibei-dao",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练慈悲刀。\n"); me->receive_damage("qi", 25); return 1;}
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