📄 suo.c
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// suo.c 锁剑诀#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, damage; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("id") != "jinshe jian") return notify_fail("你没用金蛇剑,不能使用绝招!\n"); if( me->query("dex") < 20 || me->query("str") < 20 ) return notify_fail("你的先天膂力身法孱弱, 不能使用「锁剑诀」!\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「锁剑诀」只能对战斗中的对手使用。\n"); skill = me->query_skill("jinshe-jian",1); if( !target ) target = offensive_target(me); if( !(me->is_fighting() )) return notify_fail("「锁剑诀」只能对战斗中的对手使用。\n"); if (!objectp(weapon2 = target->query_temp("weapon"))) return notify_fail("对方没有使用兵器,你用不了「锁剑诀」。\n"); if( skill < 150) return notify_fail("你的金蛇剑法等级不够, 不能使用「锁剑诀」!\n"); if( me->query("neili") < 300 ) return notify_fail("你的内力不够,无法运用「锁剑诀」!\n"); msg = HIC "$N手中"YEL"金蛇剑"HIC"画出一道金光,斜刺一拉,「锁剑诀」!"YEL"金蛇剑"HIC"剑尖倒钩正好挂在$n的"+weapon2->name()+"上。\n"; message_combatd(msg, me, target); damage = 10 + random(skill / 2); ap = me->query_skill("sword")/3 + skill; dp = target->query_skill("dodge")/2; if( dp < 1 ) dp = 1; if( random(ap) > random(dp) ) { target->receive_damage("qi", damage); } if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { if(userp(me)) me->add("neili",-50); msg = "$n顿时觉得眼前金光一闪,手腕一振,手中"; msg += weapon2->name(); msg += "脱手飞出!\n" NOR; me->start_busy(2); target->receive_damage("qi", damage); weapon2->move(environment(me)); } else { if(userp(me)) me->add("neili",-30); msg = "$n急运内力,将手中" + weapon2->name()+"斜斜顺势一送一搭,抽了回来。\n"NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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