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📄 kuangwu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// jinshe-jian perform//by snowman#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){        string msg;        int i, j, z;        object weapon;        j = me->query_skill("jinshe-jian", 1)/8;        z = me->query_skill("jinshe-zhang", 1)/8;        weapon = me->query_temp("weapon");        if( !target ) target = offensive_target(me);        if( !target || !me->is_fighting(target) )                return notify_fail("「金蛇狂舞」只能在战斗中对对手使用。\n");        if (!weapon || weapon->query("skill_type") != "sword"        || me->query_skill_mapped("sword") != "jinshe-jian")                return notify_fail("你必须在使用剑时才能使出「金蛇狂舞」!\n");        if(me->query_skill("jinshe-jian", 1) < 120 )                return notify_fail("你的金蛇剑法还不够娴熟,使不出「金蛇狂舞」绝技。\n");        if(me->query_skill("jinshe-zhang", 1) < 120 )                return notify_fail("你的金蛇游身掌还不够娴熟,使不出「金蛇狂舞」绝技。\n");        if( (int)me->query_skill("force") < 170 )                return notify_fail("你的内功等级不够,使不出「金蛇狂舞」绝技。\n");        if( (int)me->query_str() < 27)                return notify_fail("你的膂力还不够强劲,使不出「金蛇狂舞」绝技。\n");        if( (int)me->query_dex() < 27)                return notify_fail("你的身法还不够迅猛,使不出「金蛇狂舞」绝技。\n");        if(me->query_skill_mapped("strike") != "jinshe-zhang")                return notify_fail("「金蛇狂舞」需要使用金蛇游身掌。\n");                                                                                         if( (int)me->query("max_neili") < 800 )                return notify_fail("你现在内力太弱,使不出「金蛇狂舞」。\n");              if( (int)me->query("neili") < 500 )                return notify_fail("你现在真气太弱,使不出「金蛇狂舞」。\n");        if( (int)me->query("jing") < 100 )                return notify_fail("你现在精太弱,使不出「金蛇狂舞」。\n");        msg = HIY"\n突然$N绕着$n快速奔走,猛然击出两剑一掌,齐齐指向$n!\n\n"NOR;        me->add_temp("apply/strength", z);        me->add_temp("apply/attack", j);         me->add_temp("apply/damage", j);         if(weapon->query("id") == "jinshe sword"){          me->set_temp("jsj", 1);          msg = HIR"\n$N手中金蛇剑连划数剑,逼出道道金光,剑光中$N化身为二,掌剑齐出,直指$n!\n\n"NOR;          }        message_vision(msg, me, target);        COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);        me->add("neili", -100);        me->add("jing", -10);         if(me->query_temp("jsj"))          message_vision(HIY"                                                                     ※※  金  ※※\n"NOR,me);               weapon->unequip();         COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);        me->add("neili", -100);          me->add("jing", -10);        if(me->query_temp("jsj"))          message_vision(HIY"                                                                     ※※  蛇  ※※\n"NOR,me);        weapon->wield();        COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);        me->add("neili", -100);          me->add("jing", -10);        if(me->query_temp("jsj"))          message_vision(HIY"                                                                     ※※  狂  ※※\n"NOR,me);        if(me->query_temp("jsj"))        {                  weapon->unequip();         COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);        me->add("neili", -50);          me->add("jing", -5);        message_vision(HIY"                                                                     ※※  舞  ※※\n"NOR,me);                weapon->wield();                       COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);        me->delete_temp("jsj");        me->add("neili", -50);        me->add("jing", -5);        }        me->add_temp("apply/strength", -z);        me->add_temp("apply/attack", -j);        me->add_temp("apply/damage", -j);        me->start_busy(3);// if target is not busy then busy 1 tick (by xbd)	if (!target->is_busy()) target->start_busy(1);        return 1;}

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