📄 kuangwu.c
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// jinshe-jian perform//by snowman#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int i, j, z; object weapon; j = me->query_skill("jinshe-jian", 1)/8; z = me->query_skill("jinshe-zhang", 1)/8; weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !me->is_fighting(target) ) return notify_fail("「金蛇狂舞」只能在战斗中对对手使用。\n"); if (!weapon || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "jinshe-jian") return notify_fail("你必须在使用剑时才能使出「金蛇狂舞」!\n"); if(me->query_skill("jinshe-jian", 1) < 120 ) return notify_fail("你的金蛇剑法还不够娴熟,使不出「金蛇狂舞」绝技。\n"); if(me->query_skill("jinshe-zhang", 1) < 120 ) return notify_fail("你的金蛇游身掌还不够娴熟,使不出「金蛇狂舞」绝技。\n"); if( (int)me->query_skill("force") < 170 ) return notify_fail("你的内功等级不够,使不出「金蛇狂舞」绝技。\n"); if( (int)me->query_str() < 27) return notify_fail("你的膂力还不够强劲,使不出「金蛇狂舞」绝技。\n"); if( (int)me->query_dex() < 27) return notify_fail("你的身法还不够迅猛,使不出「金蛇狂舞」绝技。\n"); if(me->query_skill_mapped("strike") != "jinshe-zhang") return notify_fail("「金蛇狂舞」需要使用金蛇游身掌。\n"); if( (int)me->query("max_neili") < 800 ) return notify_fail("你现在内力太弱,使不出「金蛇狂舞」。\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你现在真气太弱,使不出「金蛇狂舞」。\n"); if( (int)me->query("jing") < 100 ) return notify_fail("你现在精太弱,使不出「金蛇狂舞」。\n"); msg = HIY"\n突然$N绕着$n快速奔走,猛然击出两剑一掌,齐齐指向$n!\n\n"NOR; me->add_temp("apply/strength", z); me->add_temp("apply/attack", j); me->add_temp("apply/damage", j); if(weapon->query("id") == "jinshe sword"){ me->set_temp("jsj", 1); msg = HIR"\n$N手中金蛇剑连划数剑,逼出道道金光,剑光中$N化身为二,掌剑齐出,直指$n!\n\n"NOR; } message_vision(msg, me, target); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->add("neili", -100); me->add("jing", -10); if(me->query_temp("jsj")) message_vision(HIY" ※※ 金 ※※\n"NOR,me); weapon->unequip(); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->add("neili", -100); me->add("jing", -10); if(me->query_temp("jsj")) message_vision(HIY" ※※ 蛇 ※※\n"NOR,me); weapon->wield(); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->add("neili", -100); me->add("jing", -10); if(me->query_temp("jsj")) message_vision(HIY" ※※ 狂 ※※\n"NOR,me); if(me->query_temp("jsj")) { weapon->unequip(); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->add("neili", -50); me->add("jing", -5); message_vision(HIY" ※※ 舞 ※※\n"NOR,me); weapon->wield(); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->delete_temp("jsj"); me->add("neili", -50); me->add("jing", -5); } me->add_temp("apply/strength", -z); me->add_temp("apply/attack", -j); me->add_temp("apply/damage", -j); me->start_busy(3);// if target is not busy then busy 1 tick (by xbd) if (!target->is_busy()) target->start_busy(1); return 1;}
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