📄 kun.c
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#include <ansi.h>#include <combat.h>#define HUI "「" HIG "蛇困愁城" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int level; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(HUI "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" HUI "。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); level = me->query_skill("jinshe-jian", 1); if (level < 140) return notify_fail("你金蛇剑法不够娴熟,难以施展" HUI "。\n"); if (me->query_skill_mapped("sword") != "jinshe-jian") return notify_fail("你没有激发金蛇剑法,难以施展" HUI "。\n"); if (me->query("neili") < 200) return notify_fail("你现在的真气不够,难以施展" HUI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIG "\n$N" HIG "轻叹一声,手中" + weapon->name() + HIG "犹如" "金蛇般的缠向$n" HIG "。\n" NOR; message_vision(msg, me, target); me->add("neili", -140); if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/2) { msg = HIY "一道金光闪过,$n已被$N" HIY "攻的目不暇接,手忙脚乱!\n" NOR; target->start_busy(2 + random(level / 13)); me->start_busy(1); } else { msg = CYN "可是$n" CYN "看破了$N" CYN "的企图,镇定解招,一丝不乱。\n" NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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