📄 lian.c
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#include <ansi.h>#include <combat.h>#define LIAN "「" HIG "峰连碧罗" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; int attack_time, i; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(LIAN "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(LIAN "只能空手施展。\n"); if ((int)me->query_skill("liuhe-zhang", 1) < 60) return notify_fail("你的六合掌法不够娴熟,难以施展" LIAN "。\n"); if (me->query_skill_mapped("strike") != "liuhe-zhang") return notify_fail("你没有激发六合掌法,难以施展" LIAN "。\n"); if (me->query_skill("force") < 120) return notify_fail("你的内功修为不够,难以施展" LIAN "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在的真气不够,难以施展" LIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); ap = me->query_skill("liuhe-zhang"); dp = target->query_skill("parry"); msg = HIC "\n$N" HIC "双掌陡然连续反转,一招「" HIG "峰连碧罗" HIC "」,双掌带风,已将$n" HIC "笼罩在掌风之中。" NOR; message_vision(msg, me, target); if (random(ap) > dp / 2) { msg = HIR "\n结果$n" HIR "目不暇接,顿时被$N" HIR "掌" "风所困,顿时阵脚大乱。\n" NOR; me->add_temp("apply/attack", 50); } else { msg = HIY "\n$n" HIY "看清$N" HIY "这几招的来路,但" "内劲所至,掌风犀利,也只得小心抵挡。\n" NOR; } message_combatd(msg, me, target); attack_time += 3 + random(ap / 40); if (attack_time > 6) attack_time = 6; me->add("neili", -attack_time * 20); for (i = 0; i < attack_time; i++) { if (! me->is_fighting(target)) break; COMBAT_D->do_attack(me, target, 0, 0); } me->add_temp("apply/attack", -50); me->start_busy(2); return 1;}
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