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📄 wuying-jian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//wuying-jian 少林无影剑#include <ansi.h>inherit SKILL;  string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([      "action" : "$N握紧手中$w一招"+(order[random(13)])+"「来去自如」"NOR"点向$n的$l",        "force" : 180,        "dodge" : 40,        "damage" : 280,        "lvl"    : 0,        "skill_name" : "来去自如",         "damage_type" : "刺伤"]),([      "action" : "$N一招"+(order[random(13)])+"「日月无光」"NOR",无数$w上下刺出,直向$n逼去",        "force" : 180,        "dodge" : 10,        "damage" : 280,        "lvl"    : 20,        "skill_name" : "日月无光",        "damage_type" : "刺伤"]),([      "action" : "$N向前跨上一步,手中$w使出"+(order[random(13)])+"「剑气封喉」"NOR"直刺$n的喉部",        "force" : 200,        "dodge" : 80,        "damage" : 300,        "lvl"    : 40,        "skill_name" : "剑气封喉",        "damage_type" : "刺伤"]),([      "action" : "$N虚恍一步,使出"+(order[random(13)])+"「心境如水」"NOR"手中$w直刺$n的要害",        "force" : 190,        "dodge" : 60,        "damage" : 280,        "lvl"    : 60,        "skill_name" : "心境如水",        "damage_type" : "刺伤"]),([      "action" : "只见$N抡起手中的$w,使出"+(order[random(13)])+"「佛光普照」"NOR"万点金光直射$n",        "force" : 290,        "dodge" : 70,        "damage" : 280,        "lvl"    : 80,        "skill_name" : "佛光普照",        "damage_type" : "刺伤"]),([      "action" : "$N抡起手中的$w,使出"+(order[random(13)])+"「风行叶落」"NOR"无数剑光直射$n",        "force" : 290,        "dodge" : 60,        "damage" : 290,        "lvl"    : 100,        "skill_name" : "风行叶落",         "damage_type" : "刺伤"]),([      "action" : "$N使出"+(order[random(13)])+"「声东击西」"NOR",手中$w如刮起狂风一般闪烁不定,刺向$n",        "force" : 300,        "dodge" : 80,        "damage" : 340,        "lvl"    : 220,        "skill_name" : "声东击西",        "damage_type" : "刺伤"]),([      "action" : "$N随手使出剑法之奥义"+(order[random(13)])+"「无影无踪」"NOR",手中$w如鬼魅一般铺天盖地的刺向$n",        "force" : 500,        "dodge" : 90,        "damage" : 450,        "lvl"    : 150,        "skill_name" : "「无影无踪」",        "damage_type" : "刺伤"]),([      "action" : HIY"$N使出无影剑法之最终绝技「蛟龙出水」,手中$w犹如蛟龙一般刺向$n"NOR,        "force" : 500,        "dodge" : 100,        "damage" : 800,        "lvl"    : 220,        "skill_name" : "HIY「剑气合一」"NOR,        "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){        if ((int)me->query_skill("hunyuan-yiqi", 1) < 150)                return notify_fail("你的「混元一气」火候不够,无法学「无影剑法」。\n");    if ((int)me->query_skill("hunyuan-yiqi", 1) < 150)       return notify_fail("你的混元一气功火候太浅。\n");         if ((int)me->query_skill("yijinjing", 1) < 160)                return notify_fail("你的易筋经内功火候太浅。\n");    if ((int)me->query_skill("riyue-bian", 1) < 150)       return notify_fail("你的日月鞭法火候太浅。\n");    if ((int)me->query_skill("damo-jian", 1) < 150)       return notify_fail("你的达摩剑火候太浅。\n");         if((int)me->query_skill("shaolin-shenfa",1) <120)      		return notify_fail("你的少林身法火候不足,难以领悟「无影剑法」。\n");                      if ((int)me->query("max_neili") < 300)                return notify_fail("你的内力太弱,无法练「无影剑法」。\n");        return 1;}mapping query_action(object me, object weapon){        int i, level;	level   = (int) me->query_skill("wuying-jian",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/4)];}int practice_skill(object me){        object weapon;        if (!objectp(weapon = me->query_temp("weapon"))        || (string)weapon->query("skill_type") != "sword")                return notify_fail("你使用的武器不对。\n");    if ((int)me->query_skill("hunyuan-yiqi", 1) < 150)       return notify_fail("你的混元一气功火候太浅。\n");         if ((int)me->query_skill("yijinjing", 1) < 160)                return notify_fail("你的易筋经内功火候太浅。\n");    if ((int)me->query_skill("riyue-bian", 1) < 150)       return notify_fail("你的日月鞭法火候太浅。\n");    if ((int)me->query_skill("damo-jian", 1) < 150)       return notify_fail("你的达摩剑火候太浅。\n");         if((int)me->query_skill("shaolin-shenfa",1) <120)      		return notify_fail("你的少林身法火候不足,难以领悟「无影剑法」。\n");                      if ((int)me->query("qi") < 50)                return notify_fail("你的体力不够练「无影剑法」。\n");        if ((int)me->query("neili") < 50)                return notify_fail("你的内力不够练「无影剑法」。\n");        me->receive_damage("qi", 40);        me->add("neili",-15);        return 1;}string perform_action_file(string action){        return __DIR__"wuying-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus){        if( damage_bonus < 50 ) return 0;        if( random(5)==0) {                victim->add("qi", -damage_bonus);                victim->receive_wound("qi", (damage_bonus - 20) / 2 );                return HIR "你听到「哧」一声轻响一道霸气扑天而来,忽然间$n血冒三丈,被$N剑气所伤!\n";        }        else if( random(damage_bonus/2) > victim->query_str() ) {                victim->add("qi", -damage_bonus);                victim->receive_wound("qi", (damage_bonus - 20) / 2 );                return HIR "你听到「哧」一声轻响一道霸气扑天而来,忽然间$n血冒三丈,被$N剑气所伤!\n";        }}

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