📄 wuying-jian.c
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//wuying-jian 少林无影剑#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action" : "$N握紧手中$w一招"+(order[random(13)])+"「来去自如」"NOR"点向$n的$l", "force" : 180, "dodge" : 40, "damage" : 280, "lvl" : 0, "skill_name" : "来去自如", "damage_type" : "刺伤"]),([ "action" : "$N一招"+(order[random(13)])+"「日月无光」"NOR",无数$w上下刺出,直向$n逼去", "force" : 180, "dodge" : 10, "damage" : 280, "lvl" : 20, "skill_name" : "日月无光", "damage_type" : "刺伤"]),([ "action" : "$N向前跨上一步,手中$w使出"+(order[random(13)])+"「剑气封喉」"NOR"直刺$n的喉部", "force" : 200, "dodge" : 80, "damage" : 300, "lvl" : 40, "skill_name" : "剑气封喉", "damage_type" : "刺伤"]),([ "action" : "$N虚恍一步,使出"+(order[random(13)])+"「心境如水」"NOR"手中$w直刺$n的要害", "force" : 190, "dodge" : 60, "damage" : 280, "lvl" : 60, "skill_name" : "心境如水", "damage_type" : "刺伤"]),([ "action" : "只见$N抡起手中的$w,使出"+(order[random(13)])+"「佛光普照」"NOR"万点金光直射$n", "force" : 290, "dodge" : 70, "damage" : 280, "lvl" : 80, "skill_name" : "佛光普照", "damage_type" : "刺伤"]),([ "action" : "$N抡起手中的$w,使出"+(order[random(13)])+"「风行叶落」"NOR"无数剑光直射$n", "force" : 290, "dodge" : 60, "damage" : 290, "lvl" : 100, "skill_name" : "风行叶落", "damage_type" : "刺伤"]),([ "action" : "$N使出"+(order[random(13)])+"「声东击西」"NOR",手中$w如刮起狂风一般闪烁不定,刺向$n", "force" : 300, "dodge" : 80, "damage" : 340, "lvl" : 220, "skill_name" : "声东击西", "damage_type" : "刺伤"]),([ "action" : "$N随手使出剑法之奥义"+(order[random(13)])+"「无影无踪」"NOR",手中$w如鬼魅一般铺天盖地的刺向$n", "force" : 500, "dodge" : 90, "damage" : 450, "lvl" : 150, "skill_name" : "「无影无踪」", "damage_type" : "刺伤"]),([ "action" : HIY"$N使出无影剑法之最终绝技[1;36m「蛟龙出水」[0m,[1;33m手中$w犹如蛟龙一般刺向$n[0m"NOR, "force" : 500, "dodge" : 100, "damage" : 800, "lvl" : 220, "skill_name" : "HIY「剑气合一」"NOR, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query_skill("hunyuan-yiqi", 1) < 150) return notify_fail("你的「混元一气」火候不够,无法学「无影剑法」。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 150) return notify_fail("你的混元一气功火候太浅。\n"); if ((int)me->query_skill("yijinjing", 1) < 160) return notify_fail("你的易筋经内功火候太浅。\n"); if ((int)me->query_skill("riyue-bian", 1) < 150) return notify_fail("你的日月鞭法火候太浅。\n"); if ((int)me->query_skill("damo-jian", 1) < 150) return notify_fail("你的达摩剑火候太浅。\n"); if((int)me->query_skill("shaolin-shenfa",1) <120) return notify_fail("你的少林身法火候不足,难以领悟「无影剑法」。\n"); if ((int)me->query("max_neili") < 300) return notify_fail("你的内力太弱,无法练「无影剑法」。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("wuying-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/4)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 150) return notify_fail("你的混元一气功火候太浅。\n"); if ((int)me->query_skill("yijinjing", 1) < 160) return notify_fail("你的易筋经内功火候太浅。\n"); if ((int)me->query_skill("riyue-bian", 1) < 150) return notify_fail("你的日月鞭法火候太浅。\n"); if ((int)me->query_skill("damo-jian", 1) < 150) return notify_fail("你的达摩剑火候太浅。\n"); if((int)me->query_skill("shaolin-shenfa",1) <120) return notify_fail("你的少林身法火候不足,难以领悟「无影剑法」。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练「无影剑法」。\n"); if ((int)me->query("neili") < 50) return notify_fail("你的内力不够练「无影剑法」。\n"); me->receive_damage("qi", 40); me->add("neili",-15); return 1;}string perform_action_file(string action){ return __DIR__"wuying-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus){ if( damage_bonus < 50 ) return 0; if( random(5)==0) { victim->add("qi", -damage_bonus); victim->receive_wound("qi", (damage_bonus - 20) / 2 ); return HIR "你听到「哧」一声轻响一道霸气扑天而来,忽然间$n血冒三丈,被$N剑气所伤!\n"; } else if( random(damage_bonus/2) > victim->query_str() ) { victim->add("qi", -damage_bonus); victim->receive_wound("qi", (damage_bonus - 20) / 2 ); return HIR "你听到「哧」一声轻响一道霸气扑天而来,忽然间$n血冒三丈,被$N剑气所伤!\n"; }}
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