📄 jiuyin-shenfa.c
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#include <ansi.h>inherit SKILL;#include "/kungfu/skill/eff_msg.h";mapping *action = ({([ "action" : "$n陡然扭身闪开,如意条游鱼般得躲过了$N的攻势。\n", "dodge" : 120]),([ "action" : "$n身子一拔数丈,接着向後一个转折,$N招数便权数落空。\n", "dodge" : 130]),([ "action" : "$n突然身子如鬼魅般向後滑行,倏忽已在五丈开外。\n", "dodge" : 140]),([ "action" : "$N即将击中$n,不知道怎么$n突然消失,出现在$N後方!\n", "dodge" : 150])});mapping query_action(object me){ return action[random(sizeof(action))];}int valid_enable(string usage){return usage == "dodge";}int valid_learn(object me){ if (!me->query("jiuyin/full") && !me->query("jiuyin/xia") && !me->query("jiuyin/gumu")) return notify_fail("你现在不能学习九阴身法。\n"); return 1;}string query_dodge_msg(object me){ mapping action; action = query_action(me); return action["action"];}int practice_skill(object me){ if( (int)me->query_skill("jiuyin-shenfa", 1 ) < 150 ) return notify_fail("你现在不能练习九阴身法。\n"); if( (int)me->query("jing") < 50 ) return notify_fail("你的精力太差,不能练习九阴身法。\n"); if( (int)me->query("qi") < 60 ) return notify_fail("你的内力太差了,不能练九阴身法。\n"); me->receive_damage("jing", 35); me->receive_damage("qi", 30); return 1;}int ob_hit(object ob, object me, int damage){ string msg; int skill, neili, neili1; int j = 0; skill = me->query_skill("jiuyin-shenfa", 1); neili = me->query("neili"); neili1 = ob->query("neili"); if(skill > random(ob->query_skill("dodge", 1)) && random(me->query("combat_exp")) > ob->query("combat_exp")/3 && me->query_skill_mapped("dodge") == "jiuyin-shenfa" && neili > 500 && skill > 80 && me->query_temp("jiuyin/fast")){ msg =random(2)? HIR + action[random(sizeof(action))]["action"]+NOR : HIC + action[random(sizeof(action))]["action"]+NOR ; message_vision(HIY"$N在刻不容缓的一瞬间躲过了$n的攻击!\n"NOR,me,ob); msg += "结果$N的力道被躲开了!\n", j = -(damage+skill*2); message_vision(msg, ob, me); return j; } return j; }string perform_action_file(string action){ return __DIR__"jiuyin-shenfa/" + action;}
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