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📄 wudu-yanluobu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// wudu-yanluobu 五毒烟萝步// inherit F_CLEAN_UP;inherit SKILL;#include <ansi.h>mapping *action = ({([	"action" : "$n不慌不忙,一式「江水横流」,身行倏的向一旁平移数尺,堪堪躲过了$N的功势。\n",	"dodge"  : 20]),([	"action" : "$n身行如鬼魅般一晃,刹那间已远去数丈之外,$N顿时扑了个空。\n",	"dodge"  : 40]),([	"action" : "$n身行忽的加快,如一缕青烟般绕着$N飞快旋转,看得$N一阵头晕眼花,\n急忙收招跳开。\n",	"dodge"  : 60]),([	"action" : "$n怪异的一笑,身行忽的变得朦胧不清,$N的凌厉招式竟然透体而过,原来竟是一具幻影。\n",	"dodge"  : 80]),([	"action" : "$n的身行顿时变得如蛇一般柔软,随着$N的招式左右摆动,竟使得$N招招落空。\n",	"dodge"  : 100]),});mapping query_action(object me, object weapon){	int zhaoshu, level;	zhaoshu = sizeof(action);	level   = (int) me->query_skill("wudu-yanluobu");	return action[random(zhaoshu)];}int valid_enable(string usage){	return usage == "dodge" || usage == "move";}int valid_learn(object me){	return 1;}string query_dodge_msg(string limb){	object me, ob;	mapping action;	me = this_player();	action = query_action(me, ob);	return action["action"];}int practice_skill(object me){	if( (int)me->query("qi") < 40 )		return notify_fail("你的体力太差了,不能练五毒烟萝步。\n");	me->receive_damage("qi", 20);	return 1;}int valid_effect(object me, object weapon, string action_name, int skill){	message_vision("你的体力太差了,不能练五毒烟萝步。\n",me);}string perform_action_file(string action){	return __DIR__"wudu-yanluobu/" + action;}

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