📄 wudu-yanluobu.c
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// wudu-yanluobu 五毒烟萝步// inherit F_CLEAN_UP;inherit SKILL;#include <ansi.h>mapping *action = ({([ "action" : "$n不慌不忙,一式「江水横流」,身行倏的向一旁平移数尺,堪堪躲过了$N的功势。\n", "dodge" : 20]),([ "action" : "$n身行如鬼魅般一晃,刹那间已远去数丈之外,$N顿时扑了个空。\n", "dodge" : 40]),([ "action" : "$n身行忽的加快,如一缕青烟般绕着$N飞快旋转,看得$N一阵头晕眼花,\n急忙收招跳开。\n", "dodge" : 60]),([ "action" : "$n怪异的一笑,身行忽的变得朦胧不清,$N的凌厉招式竟然透体而过,原来竟是一具幻影。\n", "dodge" : 80]),([ "action" : "$n的身行顿时变得如蛇一般柔软,随着$N的招式左右摆动,竟使得$N招招落空。\n", "dodge" : 100]),});mapping query_action(object me, object weapon){ int zhaoshu, level; zhaoshu = sizeof(action); level = (int) me->query_skill("wudu-yanluobu"); return action[random(zhaoshu)];}int valid_enable(string usage){ return usage == "dodge" || usage == "move";}int valid_learn(object me){ return 1;}string query_dodge_msg(string limb){ object me, ob; mapping action; me = this_player(); action = query_action(me, ob); return action["action"];}int practice_skill(object me){ if( (int)me->query("qi") < 40 ) return notify_fail("你的体力太差了,不能练五毒烟萝步。\n"); me->receive_damage("qi", 20); return 1;}int valid_effect(object me, object weapon, string action_name, int skill){ message_vision("你的体力太差了,不能练五毒烟萝步。\n",me);}string perform_action_file(string action){ return __DIR__"wudu-yanluobu/" + action;}
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