📄 ren.c
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// ren.c 两仪剑法「天地同仁」#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int damage,extra; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("开什么玩笑,没装备剑就想使「天地同仁」?\n"); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「天地同仁」只能对战斗中的对手使用。\n"); if ((int)me->query_skill("xunlei-jian", 1) < 20 ) return notify_fail("你迅雷剑不够娴熟,使不出「天地同仁」。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 20 ) return notify_fail("你玄天无极功火候不够,使不出「天地同仁」。\n"); if ((int)me->query("max_neili")<200) return notify_fail("你内力修为不足,无法运足内力。\n"); if ((int)me->query("neili")<200) { return notify_fail("你现在内力不够,没能将「天地同仁」使完!\n"); } extra = me->query_skill("xunlei-jian",1) / 20; extra += me->query_skill("xunlei-jian",1) /20; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIC "$N手中长剑剑芒跃动,剑光暴长,剑尖颤动似乎分左右刺向$n,\n"NOR; msg += HIC"$n看到剑光偏左,疾侧身右转,但只这一刹,剑光刹时袭向右首!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIG"$n看到剑光偏右,疾侧身右转,但只这一刹,剑光刹时袭向左首!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR"$n看到剑光偏上,疾侧身下行,但只这一刹,剑光刹时袭向上身!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); if(!target->is_fighting(me)) target->fight_ob(me); me->start_busy(2); me->add("neili", -100); return 1;}
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