📄 duo.c
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// duo.c 圣火令法「吸焰」令#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon,weapon2; string msg; int iDuo; weapon2 = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("圣火令法「吸焰」令只有在战斗中施用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (!objectp(weapon = target->query_temp("weapon"))) return notify_fail("对方手中没有武器,你使出这招「吸焰令」后自觉象个傻瓜。\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); if( (int)me->query_skill("shenghuo-ling", 1) < 50 ) return notify_fail("你的圣火令法不够娴熟,使不出「吸焰」令。\n"); if (me->query("neili")<100) return notify_fail("你真气不足。\n"); msg = HIY"$N使出圣火令法「吸焰」令,连递数个鬼魅般的招式向$n的手腕缠绕。\n"NOR; me->start_busy(1); if( (string)weapon2->query("id") == "shenghuo-ling" ) iDuo = 4 ; else iDuo =3 ; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/iDuo ) { msg += HIR"$n顿时觉得双手运作不灵,忽然手腕一麻,手中"; msg += weapon->name(); msg += "竟然不易而飞!\n"; msg += "细看时,已被$N收纳入了怀中,并扔在地上!\n"NOR; target->start_busy(2); weapon->move(environment(me));// weapon->move(me); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(2); }me->add("neili",-60); message_vision(msg, me, target); return 1;}
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