📄 chuangong.c
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#include <ansi.h>inherit F_SSERVER;void remove_effect(object me, int i);int perform(object me, object target){ int skill; if(!objectp(target)) return notify_fail("你要传功给谁?\n"); if(target == me) return notify_fail("你要传功给谁?\n"); if((int)me->query("neili") < 500 ) return notify_fail("你的内力不够。\n"); if((int)target->query_temp("yinfeng") > 2) return notify_fail("对方已经不能再承受更多的功力了。\n"); if((int)me->query_temp("chuangong")) return notify_fail("你的已经在运用传功了。\n"); if((int)me->query_skill("force") < 150 ) return notify_fail("你的内功等级不够,还不能传功给别人。\n"); if((int)me->query_skill("shenghuo-shengong", 1) < 100 ) return notify_fail("你的圣火神功等级不够,还不能传功给别人。\n"); if((int)me->query("max_neili") < 1000 ) return notify_fail("你的内力还不够强劲,不能传功给别人。\n"); if((int)me->query("neili") < 500 ) return notify_fail("你的真气不足了,不能传功给别人。\n"); if((int)target->query_skill("shenghuo-shengong", 1) < 130 ) return notify_fail("对方的圣火神功等级不够,不能接受你所传的功力。\n"); skill = me->query_skill("force")/3; me->add("neili", -400); me->receive_damage("qi", 150); me->receive_damage("jing", 150); me->receive_damage("jing", 150); message_vision(HIR"\n$N将手掌贴在$n背心大穴上,脸上"RED"红光"HIR"时隐时显,将功力传给$n!\n\n"NOR, me, target); target->add_temp("yinfeng", 1); me->set_temp("chuangong", 1); tell_object(target, YEL+me->name()+"的功力传入了你的体内,正好可以用来加强阴风刀的威力!\n"NOR); me->start_call_out( (: call_other, this_object(), "remove_effect", me :), skill); target->start_call_out( (: call_other, this_object(), "remove_effect", target, 1 :), skill); if(userp(me)) me->start_busy(10); else me->start_busy(5); return 1;}void remove_effect(object me, int i){ if(i) me->delete_temp("chuangong"); else{ me->add_temp("yinfeng", -1); tell_object(me, YEL"\n你体内别人的功力已经用完,阴风刀威力又恢复正常了!\n"NOR); }}
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