📄 poyu-quan.c
字号:
// poyu-quan.c 劈石破玉拳inherit SKILL;mapping *action = ({([ "action" : "$N右脚立定、左脚虚点,一式「起手式」,左右手一高一低,击向$n的$l", "force" : 180, "dodge" : 5, "damage": 170, "lvl" : 0, "skill_name" : "起手式", "damage_type" : "瘀伤"]),([ "action" : "$N左脚虚踏,全身右转,一招「石破天惊」,右拳猛地击向$n的$l", "force" : 200, "dodge" : 10, "damage": 170, "lvl" : 10, "skill_name" : "石破天惊", "damage_type" : "瘀伤"]),([ "action" : "$N双手大开大阖,宽打高举,使一招「铁闩横门」,双拳向$n的$l打去", "force" : 220, "dodge" : 15, "damage": 170, "lvl" : 20, "skill_name" : "铁闩横门", "damage_type" : "瘀伤"]),([ "action" : "$N左掌圈花扬起,屈肘当胸,右手虎口朝上,一招「千斤坠地」打向$n的$l", "force" : 260, "dodge" : 20, "damage": 170, "lvl" : 30, "skill_name" : "千斤坠地", "damage_type" : "瘀伤"]),([ "action" : "$N使一招「傍花拂柳」,上身前探,双拳划了个半圈,击向$n的$l", "force" : 300, "dodge" : 25, "damage": 170, "lvl" : 40, "skill_name" : "傍花拂柳", "damage_type" : "瘀伤"]),([ "action" : "$N双拳划弧,一记「金刚挚尾」,掌出如电,一下子切到$n的手上", "force" : 360, "dodge" : 0, "damage": 170, "lvl" : 50, "skill_name" : "金刚挚尾", "damage_type" : "瘀伤"]),([ "action" : "$N施出「封闭手」,双拳拳出如风,同时打向$n头,胸,腹三处要害", "force" : 420, "dodge" : 35, "damage": 170, "lvl" : 60, "skill_name" : "封闭手", "damage_type" : "瘀伤"]),([ "action" : "$N左脚内扣,右腿曲坐,一式「粉石碎玉」,双拳齐齐捶向$n的胸口", "force" : 540, "dodge" : 40, "damage": 170, "lvl" : 80, "skill_name" : "粉石碎玉", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="cuff" || usage=="parry"; }int valid_combine(string combo) { return combo=="hunyuan-zhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练「劈石破玉拳」必须空手。\n"); if ((int)me->query_skill("zixia-shengong", 1) < 10) return notify_fail("你的「紫霞神功」火候不够,无法学「劈石破玉拳」。\n"); if ((int)me->query("max_neili") < 50) return notify_fail("你的内力太弱,无法练「劈石破玉拳」。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("poyu-quan",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练「劈石破玉拳」。\n"); me->receive_damage("qi", 25); me->add("neili", -5); return 1;}string perform_action_file(string action){ return __DIR__"poyu-quan/" + action;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -