📄 sharenruma.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra,i,lmt;
object weapon;
extra = me->query_skill("sharen-sword",1);
if ( extra < 190) return notify_fail("你的杀人剑法法还不够纯熟!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[杀人如麻]只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
weapon = me->query_temp("weapon");
msg = HIY "$N凶性大发,手中的"+ weapon->name()+ "狂风暴雨般地向$n卷来!" NOR;
message_vision(msg,me,target);
me->add_temp("apply/attack",extra/10);
me->add_temp("apply/damage",extra/10);
lmt = random(5)+3;
for(i=1;i<=lmt;i++)
{
msg = HIR "第"+chinese_number(i)+"剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
}
me->add_temp("apply/attack",-extra/10);
me->add_temp("apply/damage",-extra/10);
me->start_busy(2);
return 1;
}
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