📄 lieyan-dao.c
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// lieyan-dao.c 烈焰刀inherit SKILL;mapping *action = ({([ "action" : "$N一招「黑龙现身」,$w有如一条黑龙在$n的周身旋游,勿快勿慢,变化若神", "force" : 180, "dodge" : 10, "damage" : 120, "lvl" : 0, "skill_name" : "黑龙现身", "damage_type" : "割伤"]),([ "action" : "$N一招「万水千山」,左右腿一前一后,$w乱披风势向$n的$l斩去", "force" : 190, "dodge" : 10, "damage" : 130, "lvl" : 8, "skill_name" : "万水千山", "damage_type" : "割伤"]),([ "action" : "$N纵身跃落,一招「横扫千里」,$w带着疾风呼的一声便向$n横扫过去", "force" : 110, "dodge" : 5, "damage" : 140, "lvl" : 16, "skill_name" : "横扫千里", "damage_type" : "割伤"]),([ "action" : "$N一招「左右开弓」,$w大开大阖,左右并进,左一刀,右一刀向$n的两肩砍落", "force" : 130, "dodge" : 5, "damage" : 150, "lvl" : 24, "skill_name" : "左右开弓", "damage_type" : "割伤"]),([ "action" : "$N手中$w自上而下,一招「百丈飞瀑」,刀光流泻,如一片雪白瀑布砍向$n的头部", "force" : 150, "dodge" : 10, "damage" : 160, "lvl" : 33, "skill_name" : "百丈飞瀑", "damage_type" : "割伤"]),([ "action" : "$N挥舞$w,使出一招「直摧万马」,上劈下撩,左挡右开,如千军万马般罩向$n", "force" : 170, "dodge" : 5, "damage" : 170, "lvl" : 42, "skill_name" : "直摧万马", "damage_type" : "割伤"]),([ "action" : "$N带得刀风劲疾,一招「怪蟒翻身」,一个猛转身,连刀带人往$n的$l的劈去", "force" : 190, "dodge" : 5, "damage" : 180, "lvl" : 51, "skill_name" : "怪蟒翻身", "damage_type" : "割伤"]),([ "action" : "$N向前一个弓步,一招「上步劈山」,$w直直的劈出,一片流光般的刀影向$n的全身罩去", "force" : 320, "dodge" : 5, "damage" : 300, "lvl" : 60, "skill_name" : "上步劈山", "damage_type" : "割伤"]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("jiuyang-shengong", 1) < 20) return notify_fail("你的九阳神功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("lieyan-dao",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; int lvl = me->query_skill("lieyan-dao", 1); int i = sizeof(action); while (i--) if (lvl == action[i]["lvl"]) return 0; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 50) return notify_fail("你的精力不够练烈焰刀。\n"); me->receive_damage("jing", 25); return 1;}string perform_action_file(string action){ return __DIR__"lieyan-dao/" + action;}
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