📄 jingtian.c
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// duanjia-sword.c 段家剑 惊天一击#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「惊天一击」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("duanjia-sword", 1) < 70 ) return notify_fail("你的段家剑法不够娴熟,不会使用。\n"); if( (int)me->query_skill("kurong-changong", 1) < 70 ) return notify_fail("你的枯荣禅功修为不够高。\n"); if( (int)me->query("neili") < 300 ) return notify_fail("你现在内力太弱,不能使用「惊天一击」。\n"); msg = HIM "$N一跃而起"NOR","HIM"手腕一抖"NOR","HIM"挽出一个"YEL"美丽"HIM"的剑花"NOR","HIM"飞向$n"NOR"。\n"NOR; if (random(me->query_skill("force")) > target->query_skill("force")/4 ) { damage = (int)me->query_skill("kurong-changong", 1); damage = damage + (int)me->query_skill("duanjia-sword", 1); damage = damage + (int)me->query_skill("sword", 1); target->receive_damage("qi", damage); target->receive_wound("qi", damage/2); me->add("neili", -300); msg += HIW"只见$N人剑合一"NOR","HIW"穿向$n"NOR","HIW"$n只觉一股热流穿"HIR"心"HIW"而过"NOR","HIW"喉头一甜"NOR","HIR"鲜血"HIW"狂喷而出!\n"NOR;; me->start_busy(1); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { msg += NOR"可是$n猛地向边上一跃,跳出了$N的攻击范围。\n"NOR; me->add("neili", -100); me->start_busy(1); message_combatd(msg, me, target); } return 1;}
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