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📄 xunlei-jian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//xunlei-jian by cool#include <ansi.h>inherit SKILL;mapping *action = ({([	"action" : "$N剑尖向右,绕身一周,一式「仙人指路」,$w突然向$n的$l刺去,",	"force" : 110,	"dodge" : 20,	"damage" : 215,        "lvl" : 0,	"damage_type" : "刺伤"]),([	"action" : "$N使出一式「鹞子翻身」,身体凌空侧翻,一剑从身下刺出",	"force" : 120,	"dodge" : 15,	"damage" : 120,        "lvl" : 5,	"damage_type" : "刺伤"]),([	"action" : "$N左手剑指血指,右手$w使出一招「海底寻针」,由上至下猛向$n的$l劈刺",	"force" : 130,	"dodge" : 15,	"damage" : 130,        "lvl" : 10,	"damage_type" : "刺伤"]),([	"action" : "$N撤步缩身,$w按藏于臂下,一招「灵猿探洞」,快如闪电般刺向$n的$l",	"force" : 140,	"dodge" : 10,	"damage" : 140,        "lvl" : 15,	"damage_type" : "刺伤"]),([	"action" : "$N踏步向前,一式「拨草寻蛇」,手中长剑摆动,剑尖刺向$n的$l",	"force" : 150,	"dodge" : 10,	"damage" : 150,        "lvl" : 20,	"damage_type" : "刺伤"]),([	"action" : "$N一招「斜插神枝」,身体背转,手中$w由右肩上方反手向下刺出",	"force" : 160,	"dodge" : 5,	"damage" : 155,        "lvl" : 25,	"damage_type" : "刺伤"]),([	"action" : "$N一式「电闪雷动」,剑走中锋,气势威严,将$n笼罩于重重剑气之中",	"force" : 170,	"dodge" : 0,	"damage" : 160,        "lvl" : 30,	"damage_type" : "刺伤"]),([	"action" : "$N向前弯身,一招「夫子揖手」,$w忽然从身下刺出,快如流星闪电",	"force" : 180,	"dodge" : 20,	"damage" : 165,        "lvl" : 35,	"damage_type" : "刺伤"]),([	"action" : "$N横握$w,左右晃动,一招「玉带缠腰」,剑气直逼$n的腰部要害",	"force" : 190,	"dodge" : 5,	"damage" : 170,        "lvl" : 45,	"damage_type" : "刺伤"]),([	"action" : "$N双手持剑,将$w当做刀使,一招「举火烧天」,由身后向$n的前上方劈去",	"force" : 200,	"dodge" : 5,	"damage" : 175,        "lvl" : 55,	"damage_type" : "劈伤"]),([	"action" : "$N侧身向$n,使出一招「败马斩蹄」,挥动手中$w,直劈$n的下三路",	"force" : 210,	"dodge" : 10,	"damage" : 180,        "lvl" : 65,	"damage_type" : "劈伤"]),([	"action" : "$N手中$w由右自左,一招「玉女穿针」,$w突然反手刺向$n的$l",	"force" : 220,	"dodge" : 0,	"damage" : 190,        "lvl" : 75,	"damage_type" : "刺伤"]),([	"action" : "$N跳步向前,剑尖上指,一招「灵猿登枝」,$w挑向$n的头部要害",	"force" : 230,	"dodge" : 20,	"damage" : 205,        "lvl" : 85,	"damage_type" : "刺伤"]),([	"action" : "$N一招「苏武挥鞭」,$w随身走,犹如一条白龙,将$n全身上下笼罩",	"force" : 240,	"dodge" : 15,	"damage" : 215,        "lvl" : 95,	"damage_type" : "刺伤"]),([	"action" : "$N剑尖向下,一招「挑灯看剑」,$w忽然急转直上,剑气将$n的上身要害团团围住",	"force" : 250,	"dodge" : 15,	"damage" : 235,        "lvl" : 100,	"damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){	if ((int)me->query("max_neili") < 100)		return notify_fail("你的内力不够。\n");	if ((int)me->query_skill("xuantian-wuji", 1) < 30)		return notify_fail("你的玄天无极功火候太浅。\n");	if ((int)me->query_skill("sword", 1) < 20)		return notify_fail("你的基本剑法火候太浅。\n");	return 1;}mapping query_action(object me, object weapon){	int i, level;	level   = (int) me->query_skill("xunlei-jian",1);		for(i = sizeof(action); i > 0; i--) {		if(level > action[i-1]["lvl"]) {		if(random(level) >= 120){                return ([                "action":HIB+action[NewRandom(i, 20, level/5)]["action"]+NOR,                "damage":level*2,                "damage_type": "刺伤",                "dodge": level/2+random(50),                "force": level+80+random(50),                ]);        } else {			return action[NewRandom(i, 20, level/5)];}}}}int practice_skill(object me){	object weapon;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("jing") < 30)		return notify_fail("你的体力不够练迅雷剑法。\n");	me->receive_damage("jing", 25);	return 1;}string perform_action_file(string action){       return __DIR__"xunlei-jian/" + action;}

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