📄 xunlei-jian.c
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//xunlei-jian by cool#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N剑尖向右,绕身一周,一式「仙人指路」,$w突然向$n的$l刺去,", "force" : 110, "dodge" : 20, "damage" : 215, "lvl" : 0, "damage_type" : "刺伤"]),([ "action" : "$N使出一式「鹞子翻身」,身体凌空侧翻,一剑从身下刺出", "force" : 120, "dodge" : 15, "damage" : 120, "lvl" : 5, "damage_type" : "刺伤"]),([ "action" : "$N左手剑指血指,右手$w使出一招「海底寻针」,由上至下猛向$n的$l劈刺", "force" : 130, "dodge" : 15, "damage" : 130, "lvl" : 10, "damage_type" : "刺伤"]),([ "action" : "$N撤步缩身,$w按藏于臂下,一招「灵猿探洞」,快如闪电般刺向$n的$l", "force" : 140, "dodge" : 10, "damage" : 140, "lvl" : 15, "damage_type" : "刺伤"]),([ "action" : "$N踏步向前,一式「拨草寻蛇」,手中长剑摆动,剑尖刺向$n的$l", "force" : 150, "dodge" : 10, "damage" : 150, "lvl" : 20, "damage_type" : "刺伤"]),([ "action" : "$N一招「斜插神枝」,身体背转,手中$w由右肩上方反手向下刺出", "force" : 160, "dodge" : 5, "damage" : 155, "lvl" : 25, "damage_type" : "刺伤"]),([ "action" : "$N一式「电闪雷动」,剑走中锋,气势威严,将$n笼罩于重重剑气之中", "force" : 170, "dodge" : 0, "damage" : 160, "lvl" : 30, "damage_type" : "刺伤"]),([ "action" : "$N向前弯身,一招「夫子揖手」,$w忽然从身下刺出,快如流星闪电", "force" : 180, "dodge" : 20, "damage" : 165, "lvl" : 35, "damage_type" : "刺伤"]),([ "action" : "$N横握$w,左右晃动,一招「玉带缠腰」,剑气直逼$n的腰部要害", "force" : 190, "dodge" : 5, "damage" : 170, "lvl" : 45, "damage_type" : "刺伤"]),([ "action" : "$N双手持剑,将$w当做刀使,一招「举火烧天」,由身后向$n的前上方劈去", "force" : 200, "dodge" : 5, "damage" : 175, "lvl" : 55, "damage_type" : "劈伤"]),([ "action" : "$N侧身向$n,使出一招「败马斩蹄」,挥动手中$w,直劈$n的下三路", "force" : 210, "dodge" : 10, "damage" : 180, "lvl" : 65, "damage_type" : "劈伤"]),([ "action" : "$N手中$w由右自左,一招「玉女穿针」,$w突然反手刺向$n的$l", "force" : 220, "dodge" : 0, "damage" : 190, "lvl" : 75, "damage_type" : "刺伤"]),([ "action" : "$N跳步向前,剑尖上指,一招「灵猿登枝」,$w挑向$n的头部要害", "force" : 230, "dodge" : 20, "damage" : 205, "lvl" : 85, "damage_type" : "刺伤"]),([ "action" : "$N一招「苏武挥鞭」,$w随身走,犹如一条白龙,将$n全身上下笼罩", "force" : 240, "dodge" : 15, "damage" : 215, "lvl" : 95, "damage_type" : "刺伤"]),([ "action" : "$N剑尖向下,一招「挑灯看剑」,$w忽然急转直上,剑气将$n的上身要害团团围住", "force" : 250, "dodge" : 15, "damage" : 235, "lvl" : 100, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 30) return notify_fail("你的玄天无极功火候太浅。\n"); if ((int)me->query_skill("sword", 1) < 20) return notify_fail("你的基本剑法火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("xunlei-jian",1); for(i = sizeof(action); i > 0; i--) { if(level > action[i-1]["lvl"]) { if(random(level) >= 120){ return ([ "action":HIB+action[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":level*2, "damage_type": "刺伤", "dodge": level/2+random(50), "force": level+80+random(50), ]); } else { return action[NewRandom(i, 20, level/5)];}}}}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 30) return notify_fail("你的体力不够练迅雷剑法。\n"); me->receive_damage("jing", 25); return 1;}string perform_action_file(string action){ return __DIR__"xunlei-jian/" + action;}
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