📄 penhuo.c
字号:
//喷火
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int skill;
string msg;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("喷火只能在战斗中使用。\n");
message_combatd(
HIR "$N"HIR"深深吸了一口气,随即一声怒吼,一团火焰喷射而出!
$n"HIR"一下之陷入的一片火海之中!\n" NOR, me, target);
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) {
message_combatd(HIR "$n"HIR"一声惨叫,看来伤得不轻!\n" NOR, me, target);
target->add("eff_qi", -target->query("eff_qi")/20);
target->add("qi", -target->query("qi")/20);
me->start_busy(1);
}
else
{
message_combatd(HIC "$n"HIC"不慌不忙,一个高跃。闪了出去!\n" NOR, me, target);
me->start_busy(1);
}
return 1;
}
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