📄 chan.c
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// chan.c 日月鞭法「缠绕」诀#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; object weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("牵制攻击只能对战斗中的对手使用。\n"); if (!weapon || weapon->query("skill_type") != "whip" || me->query_skill_mapped("whip") != "riyue-bian") return notify_fail("你现在无法使用「缠绕」。\n"); if((int)me->query_skill("hunyuan-yiqi",1) < 50) return notify_fail("你混元一气功的功力不够!\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); msg = CYN "$N使出日月鞭法「缠绕」诀,连挥数鞭企图把$n的全身缠绕起来。\n"; me->add("neili", -200); me->add("jing", - 40); me->start_busy(2); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2) { msg += "结果$p被$P攻了个措手不及ⅵ\n" NOR; target->start_busy( (int)me->query_skill("riyue-bian") / 50 + 2); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(3); } message_combatd(msg, me, target); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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