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📄 hun.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h> inherit F_SSERVER;#define HUN "「" HIW "混天一气" NOR "」"string final(object me, object target, int damage);int perform(object me, object target){        string msg;        int ap, dp;        int damage;        if (! target)target = me->select_opponent();        if (! target || ! me->is_fighting(target))                return notify_fail(HUN "只能对战斗中的对手使用。\n");         if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail(HUN "只能空手施展。\n");        if (me->query_skill("taixuan-gong", 1) < 200)                return notify_fail("你的太玄功还不够娴熟,难以施展" HUN "。\n");        if (me->query_skill_mapped("unarmed") != "taixuan-gong")                return notify_fail("你现在没有激发太玄功为拳脚,难以施展" HUN "。\n");        if (me->query_skill_mapped("force") != "taixuan-gong")                return notify_fail("你现在没有激发太玄功为内功,难以施展" HUN "。\n");        if (me->query_skill_mapped("unarmed") != "taixuan-gong")                return notify_fail("你现在没有准备使用太玄功,难以施展" HUN "。\n");        if ((int)me->query_skill("literate", 1)> 5 )                return notify_fail("你觉得太玄神功深奥之极,一时间难以领会。\n");        if (me->query("neili") < 600)                return notify_fail("你的内力不够,难以施展" HUN "。\n");         if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        msg = HIG "\n$N" HIG "双手合十,双目微闭,太玄奥义自心底涌出,\n猛然间,$N"              HIG "双手向前推出,一股强劲的气流袭向$n " HIG "。\n" NOR;         ap = me->query_skill("taixuan-gong", 1) * 2 + me->query("con") * 10 +             me->query_skill("unarmed", 1);        dp = target->query_skill("force") + target->query("con") * 10 +             target->query_skill("unarmed", 1);        me->add("neili", -300);        if (ap / 2 + random(ap) < dp)        {                msg += HIY "然而$n" HIY "全力抵挡,终于将$N" HIY                       "发出的气流挡住。\n" NOR;	        me->start_busy(2);        } else        {                me->add("neili", -300);	        me->start_busy(2);                damage = ap + random(ap);                target->add("neili", -(me->query_skill("taixuan-gong", 1) +                             random(me->query_skill("taixuan-gong", 1))), me);        target->receive_damage("qi", damage);        target->receive_wound("qi", damage/2);               msg +=HIR "$n" HIR "急忙飞身后退,可是气流射"                "得更快,只听$p" HIR "一声惨叫,\n一股气"                "流已经透体而过,鲜血飞溅!\n$n" HIR "顿"                "觉精力涣散,无法集中。\n" NOR;        }        message_vision(msg, me, target);        return 1;}

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