📄 huanhua-jian.c
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//// huanhua-jian.c 浣花剑法//#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "只见白芒一闪,$N使出一招「长虹贯日」,手中$w一抖,直刺$n的$l ", "skill_name" : "长虹贯日", "force" : 100, "dodge" : -10, "lvl" : 0, "damage" : 40, "damage_type" : "刺伤",]),([ "action" : "$N使出一式「旭日飞升」,剑光在长空中划起半道弧型,剑芒向$n的$l飞贯而来 ", "skill_name" : "旭日飞升", "force" : 100, "dodge" : 5, "lvl" : 8, "damage" : 50, "damage_type" : "刺伤",]),([ "action" : "$N使出一招「飞星刺月」,纵身跃入半空,$w如流星般劈向$n的$l ", "skill_name" : "飞星刺月", "force" : 100, "dodge" : -10, "lvl" : 16, "damage" : 60, "damage_type" : "割伤",]),([ "action" : "$N使出「一星抛月」,$w的剑光舞得如圆月,忽然一剑刺向$n的$l ", "skill_name" : "一星抛月", "force" : 120, "dodge" : 10, "lvl" : 24, "damage" : 70, "damage_type" : "刺伤",]),([ "action" : "$N使出一招「天际长江」,全身劲气贯于$w中,剑气直指$n的$l ", "skill_name" : "天际长江", "force" : 150, "dodge" : 10, "lvl" : 32, "damage" : 80, "damage_type" : "刺伤",]),([ "action" : "$N使出一式「紫气万象」,一排剑光如白影般向$n的$l扫去 ", "skill_name" : "紫气万象", "force" : 180, "dodge" : 15, "lvl" : 40, "damage" : 90, "damage_type" : "割伤",]),([ "action" : "$N使出一招「花雨点点」,手中$w一抖,$n只觉得漫天剑光扑面而来 ", "skill_name" : "花雨点点", "force" : 200, "dodge" : 20, "lvl" : 48, "damage" : 100, "damage_type" : "割伤",]),([ "action" : "$N飞身一跃,居高临下使出「漫天花雨」,顿时剑尖如雨刺向$n的$l ", "skill_name" : "漫天花雨", "force" : 220, "dodge" : 25, "lvl" : 56, "damage" : 110, "damage_type" : "刺伤",]),([ "action" : "$N猛然跃起,使出一招「花落无凭」,在半空中向$n徐徐劈去一剑 ", "skill_name" : "花落无凭", "force" : 240, "dodge" : 20, "lvl" : 66, "damage" : 120, "damage_type" : "刺伤",]),([ "action" : "$N使出一式「梅花三弄」,$w舞出三朵剑花,正在$n茫然的时候,剑花中心一道剑光向$n的$l扫去 ", "skill_name" : "梅花三弄", "force" : 260, "dodge" : 25, "lvl" : 84, "damage" : 130, "damage_type" : "割伤",]),([ "action" : "$N纵身轻轻跃起,一式「满天星斗」,剑光如水,一泻千里,洒向$n全身", "skill_name" : "满天星斗", "force" : 280, "dodge" : 20, "lvl" : 92, "damage" : 140, "damage_type" : "割伤",]),([ "action" : "$N轻抬$w,一招「移花接玉」,竟把$n的全部攻击力转向了$n ", "skill_name" : "移花接玉", "force" : 300, "dodge" : 25, "lvl" : 100, "damage" : 150, "damage_type" : "刺伤",]),([ "action" : HIY "$N剑尖斜指,一式「生亦何欢,死亦何患」,手中$w藉着真力一吐,铺天剑光向$n飞去。"NOR, "skill_name" : "生亦何欢,死亦何患", "force" : 300, "dodge" : 25, "lvl" : 100, "damage" : 180, "damage_type" : "刺伤",]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("huanhua-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 100) return notify_fail("你的精力不够练此武功。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的体力不够练此武功。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的内力不够练此武功。\n"); me->receive_damage("qi", 50); me->receive_damage("jing", 50); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"huanhua-jian/" + action;}
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