📄 bo.c
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// bo.c 阴阳十二重天#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail("阴阳十二重天只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手使用!\n");// if( !me->query("zhuanbest",1))// return notify_fail("你没有资格使用这项技能!\n"); if( !me->query("4zhuan") && !me->query("5zhuan")) return notify_fail("你没有资格使用这项技能!\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n"); if ((int)me->query_skill("yinyang-shiertian", 1) < 100) return notify_fail("你的阴阳十二重天不够深厚,不会使用。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIC "$N" HIC "掌力忽左忽右,形成一个个气旋,如波浪一般接连向$n" HIC "逼去!\n" NOR; ap = me->query_skill("yinyang-shiertian", 1) * 3 / 2 + me->query_skill("unarmed", 1); dp = target->query_skill("parry") + target->query_skill("unarmed", 1); if (ap / 2 + random(ap) > dp) {if (me->query("zhuanfinal/4") ==1 && random(2)==0){ if (me->query("qi") < me->query("max_qi") ) me->add("qi", me->query("max_qi") / 8); if (me->query("eff_qi",1) < me->query("max_qi",1) ) me->add("eff_qi",me->query("max_qi")/8); if (me->query("qi") < me->query("max_qi") ) msg += HIY"$N使用了妙仙决!!$N全身的伤好了很多!\n"NOR;}elseif (me->query("zhuanfinal/5") ==1 && random(2)==0){if (me->is_busy() )me->start_busy(1);if (!target->is_busy() )target->start_busy(2); msg += HIY"$N使用了动仙决!!$N突然动作又快了!\n"NOR;}elseif (me->query("zhuanfinal/6") ==1 && random(2)==0){ if (me->query("neili") < me->query("max_neili") ) me->add("neili", me->query("max_neili") / 8); msg += HIY"$N使用了银仙决!!$N突然内力恢复了!\n"NOR;} msg += HIR "结果$p" HIR "被$P" HIR "逼得施展不开半点招式!\n" NOR; target->start_busy(ap / 50 + 3); } else { msg += CYN "可是$p" CYN "看破了$P" CYN "的掌势来路," "镇定自若,应对自如。\n" NOR; me->start_busy(1); } message_vision(msg, me, target); return 1;}
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