📄 powerup.c
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#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){ int skill; if (target != me) return notify_fail("你只能用阴阳十二重天来提升自己的战斗力。\n"); if ((int)me->query_temp("powerup")) return notify_fail("你已经在运功中了。\n"); skill = me->query_skill("force"); message_combatd(HIR "$N" HIR "双目微闭,体内九阴九阳真气疾速运转十二周天,顿" "时只见一股澎湃无比的气劲笼罩全身。\n" NOR, me); me->add_temp("apply/attack", 100); me->add_temp("apply/defense", 100); me->add_temp("apply/damage", 500); me->add_temp("apply/parry", 100); me->add_temp("apply/dodge", 100); me->add_temp("apply/armor", 500); me->set_temp("powerup", 1); me->start_call_out((: call_other, __FILE__, "remove_effect", me, skill / 2 :), skill); if (me->is_fighting()) me->start_busy(3); return 1;}void remove_effect(object me, int amount){ if (me->query_temp("powerup")) { me->add_temp("apply/attack", -100); me->add_temp("apply/defense", -100); me->add_temp("apply/damage", -500); me->add_temp("apply/parry", -100); me->add_temp("apply/dodge", -100); me->add_temp("apply/armor", -500); me->delete_temp("powerup"); tell_object(me, HIW "你的阴阳十二重天运行完毕,将内力收回丹田。\n" NOR); }}
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