📄 chan.c
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// chan.c 云龙鞭法 缠字诀#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; object weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("牵制攻击只能对战斗中的对手使用。\n"); if( (int)me->query_skill("yunlong-bian",1) < 50) return notify_fail("你的「云龙鞭法」功力太浅,使不了「缠」字诀!\n"); if( (int)me->query_skill("yunlong-shengong", 1) < 50 ) return notify_fail("你的云龙神功不够高,不能用来反震伤敌。\n"); if (!weapon || weapon->query("skill_type") != "whip") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力不足!\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); msg = CYN "$N使出云龙鞭法「缠」字诀,连挥长鞭企图把$n的全身缠住。\n"; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { msg += "结果$p被$P攻了个措手不及\n" NOR; target->start_busy( (int)me->query_skill("yunlong-bian") / 50 + 2); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(2); }me->add("neili", -100); message_combatd(msg, me, target); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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