📄 wuliang-jianfa.c
字号:
// wuliang-jianfa.c 无量剑法
inherit SKILL;
mapping *action = ({
([ "action" : "$N未等招数未老,陡然收势,剑尖在半空中微微一抖,一个剑花,变招斜刺$n$l",
"force" : 240,
"damage" : 30,
"lvl" : 0,
"damage_type" : "刺伤"
]),
([ "action" : "$N长剑上撩,使招「万卉争艳」,剑光乱颤,牢牢将上盘封住",
"force" : 270,
"dodge" : 5,
"damage" : 35,
"lvl" : 15,
"damage_type" : "刺伤"
]),
([ "action" : "$N一招「顺水推舟」,剑锋乘势向$n的$l推去",
"force" : 290,
"dodge" : 5,
"damage" : 40,
"lvl" : 20,
"damage_type" : "刺伤"
]),
});
int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }
int valid_learn(object me)
{
if ((int)me->query("max_neili") < 100)
return notify_fail("你的内力不够。\n");
if ((int)me->query_skill("wuliang-shengong", 1) < 20)
return notify_fail("你的无量神功火候太浅。\n");
return 1;
}
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int) me->query_skill("wuliang-jianfa",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon;
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if ((int)me->query("jingli") < 50)
return notify_fail("你的体力不够练无量剑法。\n");
me->receive_damage("jingli", 35);
return 1;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -