📄 sheng.c
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#include <ansi.h>#include <combat.h>#define SHENG "「" HIW "天升剑诀" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int i; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(SHENG "只能在战斗中对对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" SHENG "。\n"); if (me->query_skill("force") < 200) return notify_fail("你的内功的修为不够,难以施展" SHENG "。\n"); if (me->query_skill("liuyue-jian", 1) < 150) return notify_fail("你的流月剑舞修为不够,难以施展" SHENG "。\n"); if (me->query("neili") < 300) return notify_fail("你的真气不够,难以施展" SHENG "。\n"); if (me->query_skill_mapped("sword") != "liuyue-jian") return notify_fail("你没有激发流月剑舞,难以施展" SHENG "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "$N" HIW "手腕一阵疾抖,剑身微颤,剑作龙吟。刹那间剑芒陡涨," "如天河倒泻一般洒向$n" HIW "。\n" NOR; message_combatd(msg, me, target); me->add("neili", -100); for (i = 0; i < 6; i++) { if (! me->is_fighting(target)) break; COMBAT_D->do_attack(me, target, weapon, 0); } me->start_busy(1 + random(6)); return 1;}
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