📄 lifeheal.c
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// lifeheal.c#include <ansi.h>int exert(object me, object target){ if( !target ) return notify_fail("你要用真气为谁疗伤?\n"); if( me->is_fighting() || target->is_fighting()) return notify_fail("战斗中无法运功疗伤!\n"); if( (int)me->query_skill("xuantian-wuji") < 35 ) return notify_fail("你的玄天无极功修为还不够,无法为他人疗伤。\n"); if( (int)me->query("max_neili") < 300 ) return notify_fail("你的内力修为不够。\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的真气不够。\n"); if( (int)target->query("eff_qi") < (int)target->query("max_qi") / 5 ) return notify_fail( target->name() + "已经受伤过重,经受不起你的真气震荡!\n"); message_vision( HIY "$N坐了下来运起玄天无极功,将手掌贴在$n背心,缓缓地将真气输入$n体内....\n\n" "$n只觉一股暧阳阳的真气源源不绝的输入体内,瞬间流遍全身各大穴位。$n吐出一\n\n" "口瘀血,脸色看起来红润多了,伤势有了很大的好转,并觉全身真气无比充沛!!!\n" NOR, me, target ); target->receive_curing("qi", 10 + (int)me->query_skill("force")/3 ); target->add("qi", 10 + (int)me->query_skill("force")/3 ); if( userp(target) && (int)target->query("qi") > (int)target->query("eff_qi") ) target->set("qi", (int)target->query("eff_qi")); if( !userp(target) && (int)target->query("qi") > (int)target->query("max_qi")*5 ) target->set("qi", (int)target->query("max_qi")); me->add("neili", -100); me->set("jiali", 0); return 1;}
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