📄 huashan-jianfa.c
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// huashan-jianfa.c 华山剑法inherit SKILL;mapping *action = ({([ "action" : "$N一招「白云出岫」,手中$w点向$n的$l", "damage" : 20, "damage_type" : "刺伤"]),([ "action" : "$N使出「有凤来仪」,$w闪烁不定,刺向$n的$l", "damage" : 25, "damage_type" : "刺伤"]),([ "action" : "$N一招「天绅倒悬」,$w自上而下划出一个大弧,向$n劈砍下去", "damage" : 30, "damage_type" : "刺伤"]),([ "action" : "$N向前跨上一步,手中$w使出「白虹贯日」直刺$n的$l", "damage" : 35, "damage_type" : "刺伤"]),([ "action" : "$N手中的$w一晃,使出「苍松迎客」直刺$n的$l", "damage" : 50, "damage_type" : "刺伤"]),});//;int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("zixia-shengong", 1) < 20) return notify_fail("你的华山内功火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练华山剑法。\n"); me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"huashan-jianfa/" + action;}
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