📄 zuida.c.king
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// zuida.c 少林醉棍 [八仙醉打]#include <ansi.h>inherit F_SSERVER;void remove_effect(object me, int amount, int amount1);int perform(object me, object target){ object weapon; string msg; int count, count1, cnt, skill; if( !me->is_fighting() ) return notify_fail("「八仙醉打」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "club") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_temp("zuida") ) return notify_fail("你已经在运功中了。\n"); if( (int)me->query_str() < 25 ) return notify_fail("你的臂力不够,目前不能使用此绝技! \n"); if( (int)me->query_skill("hunyuan-yiqi", 1) < 60) return notify_fail("你的混元一气功的功力不够,不能使用此项绝技!\n"); if( (int)me->query_skill("club") < 90) return notify_fail("你的棍法修为不够,不能使用此项绝技! \n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不足!\n"); msg = HIY "$N使出少林醉棍的绝技「八仙醉打」,臂力陡然增加, 身法陡然加快!\n" NOR; message_combatd(msg, me, target); count = me->query("str"); count1 = me->query("dex"); skill = me->query_skill("zui-gun",1); cnt =(int)( (int)me->query_condition("drunk") / 3 ); me->add_temp("str", (count * (cnt + 2))); me->add_temp("dex", (count1 * (cnt + 2))); me->set_temp("zuida", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, count*(cnt+2), count1*(cnt+2) :), skill /3 ); me->add("neili", -150); return 1;}void remove_effect(object me, int amount, int amount1){ if ( (int)me->query_temp("zuida") ) { me->add_temp("str", -amount); me->add_temp("dex", -amount1); me->delete_temp("zuida"); tell_object(me, HIY "你的八仙醉打运功完毕,将内力收回丹田。\n" NOR); me->start_busy(4); }}
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