📄 yumei.c
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// 雨激梅花半瓣香 五展梅特殊技// by hem// yumei.c perform wuzhan-mei#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; object weapon; object obj; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() ) return notify_fail("「雨激梅花半瓣香」只能对对手使用。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱,不能使用「雨激梅花半瓣香」。\n"); if(me->query_skill("wuzhan-mei")<100) return notify_fail("你的五展梅不够娴熟,不能运用「雨激梅花半瓣香」。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (!objectp(weapon = target->query_temp("weapon"))) return notify_fail("对手并没有使用武器。\n"); msg = HIC"$N手中剑斜斜一带,施展出「雨激梅花半瓣香」,轻飘飘压住$n的兵器!\n"NOR; me->start_busy(1); if( random( (int)me->query("combat_exp"))>random(target->query("combat_exp") ) ) { msg +=HIC"只听得一阵金铁之声,$p的兵刃竟被$P震碎,碎屑如暴雨般反击向$p!\n" NOR; obj=target->query_temp("weapon"); destruct(obj); damage = (int)me->query_skill("biyun-xinfa", 1); damage = damage + random(damage/2)+200; target->receive_damage("qi", damage); target->receive_wound("qi", damage); me->add("neili", -damage); if( damage < 120 ) msg += HIY"结果$n被激飞的兵器碎屑击中,受了点儿伤。\n"NOR; else if( damage < 140 ) msg += HIY"结果$n被激飞的兵器碎屑击中,受了些伤。\n"NOR; else if( damage < 180 ) msg += RED"结果$n被激飞的兵器碎屑击中,划出满身伤痕,其状甚惨!\n"NOR; else msg += HIR"结果$n被激飞的兵器碎屑击中,浑身上下就如刺猬一般!\n"NOR; } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(2);}message_vision(msg, me, target);return 1;}
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