📄 wumei.c
字号:
// wumei.c 五梅吐蕊#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon, ob; string msg, string1; int count; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「五梅吐蕊」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("「五梅吐蕊」施展时必须拿着一把剑!\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("sword") < 100 || me->query_skill_mapped("sword") != "wuzhan-mei") return notify_fail("你的五展梅还不到家,无法使用五梅如蕊!\n"); msg = HIY "$N使出五展梅绝技「五梅吐蕊」,身法陡然加快!只见剑影如漫天梅瓣,急泄而下。" NOR; message_vision(msg, me); msg = HIB "蓝梅 蓝梅"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg); msg = HIR " 红梅 红梅"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg); msg = HIW+BLINK " 白梅"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg); msg = HIG " 绿梅 绿梅"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg); msg = HIC "青梅 青梅"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg); me->add("neili", -250); me->start_busy(2); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -