📄 dog-sword.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// yinyan
// 赵敏儿
// 星宿派第二代弟子
// 2151213
// 女性
// sword
// 狗狗散步剑
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N大喝一声,“天狗何在”,立刻天上的二郎神放出一恶犬助$N战斗,直奔$n的下阴,$n痛得直叫唤!耶!",
"force" :60,
"damage" :40,
"damage_type": "刺伤",
"lvl" : 0,
"skill_name" : "天狗降临"
]),
// ZHAOSHI :1
([
"action" :"$N心烦意乱之时,大叫一声“大话西狗“,只见满天的黑狗吠了过来,直咬$n的屁股,$n的屁股登时裂成无数个小馒头。",
"force" :90,
"damage" :60,
"damage_type": "刺伤",
"lvl" : 1,
"skill_name" : "恶狗扑食"
]),
});
// ZHAOSHI :2
int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"狗狗散步剑"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("dog-sword",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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