📄 sun-finger.c
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// sun-finger.c 一阳指 book: 一阳指诀#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action" : "$N一式"+(order[random(13)])+"「阳关三叠」"NOR",真气自指间喷薄而出,连出三指,快如电闪,点向$n的$l", "force" : 100, "dodge" : 25, "damage": 200, "lvl" : 0, "skill_name" : "阳关三叠", "damage_type" : "内伤"]),([ "action" : "$N身形一转,一步跨到$n身后。$n急忙转身,$N又如闪电般跃回,一式"+(order[random(13)])+"「鲁阳返日」"NOR",右手食指疾出,指向$n的$l", "force" : 120, "dodge" : 25, "damage": 200, "lvl" : 20, "skill_name" : "鲁阳返日", "damage_type" : "内伤"]),([ "action" : "$N向左踏出一步,左手轻扬,右手食指挟着雄浑内力疾点$n的$l,招式光明坦荡,正是一式"+(order[random(13)])+"「阳春白雪」"NOR"", "force" : 160, "dodge" : 20, "damage": 140, "lvl" : 40, "skill_name" : "阳春白雪", "damage_type" : "内伤"]),([ "action" : "$N身影飘起,一式"+(order[random(13)])+"「阳钩挥天」"NOR",自上而下,左脚弯曲如钩,踹向$n的右肩,$n侧身相避,$N右手趁势点向$n的$l", "force" : 190, "dodge" : 30, "damage": 150, "lvl" : 60, "skill_name" : "阳钩挥天", "damage_type" : "内伤"]),([ "action" : "只见$N脸上忽地一红,左手一收,一式"+(order[random(13)])+"「烈日骄阳」"NOR",右手食指斜指,向$n的$l点去", "force" : 220, "dodge" : 30, "damage": 270, "lvl" : 70, "skill_name" : "烈日骄阳", "damage_type" : "内伤"]),([ "action" : "$N左掌斜削,突然间变掌为指,嗤的一声响,一式"+(order[random(13)])+"「丹凤朝阳」"NOR",使出一阳指力,疾点$n的$l", "force" : 250, "dodge" : 20, "damage": 280, "lvl" : 90, "skill_name" : "丹凤朝阳", "damage_type" : "内伤"]),([ "action" : "$N反身一跃,闪身到$n背后,左膝一屈,右手食指回身一式"+(order[random(13)])+"「阴阳交错」"NOR",射向$n的后脑", "force" : 280, "dodge" : 25, "damage": 200, "lvl" : 100, "skill_name" : "阴阳交错", "damage_type" : "内伤"]),([ "action" : "$N一声大吼, 一式"+(order[random(13)])+"「三阳开泰」"NOR",用尽全力向$n的$l点去", "force" : 300, "dodge" : 10, "damage": 320, "lvl" : 130, "skill_name" : "三阳开泰", "damage_type" : "内伤"]),});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }int valid_combine(string combo) { return combo=="haotian-zhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练一阳指必须空手。\n"); if (me->query("gender") != "男性") return notify_fail("你阳气不足,无法学一阳指。\n"); if ((int)me->query("max_neili") < 700) return notify_fail("你的内力太弱,无法练一阳指。\n"); if ((int)me->query_skill("kurong-changong", 1) > 80 || (int)me->query_skill("xiantian-qigong", 1) > 80) return 1; else return notify_fail("你的本门内功火候不够,无法学一阳指。\n");}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("sun-finger", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 50) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 30) return notify_fail("你的内力不够练一阳指!\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"sun-finger/" + action;}
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