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📄 qinjian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
// tianlei.c 

#include <ansi.h>

#include <combat.h>

inherit F_SSERVER;

int perform(object me, object target)
{
	int damage;
        string msg;
        object weapon;
int extra;
	if( !target ) target = offensive_target(me);

    if (!objectp(weapon = me->query_temp("weapon"))
        || (string)weapon->query("skill_type") != "sword")
		return notify_fail("手中无剑,你怎么使得出!\n");

	if(me->is_busy())
		return notify_fail("你现在没空!!\n");
	extra = me->query_skill("liangyi-jian",1);
        if( !target ) target = offensive_target(me);
	if( !target
	||	!target->is_character()
	||	!me->is_fighting(target) )
                return notify_fail("只能在战斗中使用。\n");
 

	if(me->is_busy())
		return notify_fail("你现在没空!!\n");

	if( (int)me->query("neili") < 2000  ) 
		return notify_fail("你的内力不够。\n");

	if( (int)me->query("neili") < me->query("max_neili")/7+200 ) 
		return notify_fail("你的内力不够。\n");

       if( !wizardp(me) &&(int)me->query_skill("kunlun-zhang", 1) < 500 )
		return notify_fail("你的本门外功不够!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("liangyi-jian", 1) < 500 )
		return notify_fail("你的本门外功不够高!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("xuantian-wuji", 1) < 500 )
		return notify_fail("你的本门内功不够高!不能贯通使用!\n");

	if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
		return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");

        if (!wizardp(me) && !me->query("guard/flag"))
		return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");

        if (!wizardp(me) && !me->query("guard/ok"))
		return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");

        if ( !wizardp(me) && me->query_skill_mapped("force") != "xuantian-wuji")
                return notify_fail("不使用本门内功,如何使用本门绝学!\n");


        msg = HBWHT "$N贯通昆仑武学,使出了昆仑的绝学之精髓!\n" NOR;
	me->add("neili", -me->query("max_neili")/7);
        message_vision(msg, me, target);              
	me->add_temp("apply/attack",(extra/3));
	me->add_temp("apply/damage",(extra));
 msg=HIY "$N衣衫无风自动,使出昆仑派两仪剑法中的震山绝技。\n"
HIG "刹那间天昏地暗,飞沙走石,无数剑影向$n的全身要害或刺,或砍,或劈而去。\n" NOR;
        message_vision(msg, me, target);              
    msg = HIC"$n看到剑光偏左,疾侧身右转,但只这一刹,剑光刹时袭向右首!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("liangyi-jian",1)));
    msg = HIG"$n看到剑光偏右,疾侧身左转,但只这一刹,剑光刹时袭向左首!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("liangyi-jian",1)));
    msg = HIY"$n看到剑光偏上,疾侧身下转,但只这一刹,剑光刹时袭向下身!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("liangyi-jian",1)));
    msg = HIR"$n看到剑光偏下,疾侧身上转,但只这一刹,剑光刹时袭向上身!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("liangyi-jian",1)));
    msg = CYN"$n看到剑光偏前,疾侧身前转,但只这一刹,剑光刹时袭向前身!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("liangyi-jian",1)));
    msg = WHT"$n看到剑光偏后,疾侧身后转,但只这一刹,剑光刹时袭向后身!"NOR;
       COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("jing",random((int)me->query_skill("liangyi-jian",1)));
	me->add_temp("apply/attack",-(extra/3));
	me->add_temp("apply/damage",-(extra));
	me->start_busy(4);
    msg = HIY "\n$N忽然仰天大喝一声“琴 剑 双 绝”,手上的剑如风车般连环击出,一阵热浪随剑势狂飙而出,势不可挡!\n"NOR;

	if( weapon = target->query_temp("weapon") ){
    if (random(me->query_skill("force")) > target->query_skill("force")/2|| 
       random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
{  
    msg += HIM"\n$p只觉得浑身一热,手掌虎口巨痛,手中"
                + target->query_temp("weapon")->query("name") + "脱手而出。\n" NOR;
		message_vision(msg, me, target);
		(target->query_temp("weapon"))->move(environment(target));
		target->start_busy(2);
	} else {
    msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;
		message_vision(msg, me, target);
	}

        }
        else
        {
        if (random(me->query_skill("force")) > target->query_skill("force")/2 ||
          random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
	{
		target->start_busy(random(3));
		
		damage = (int)me->query_skill("art", 1);
		
		damage = damage*4 + random(damage);
		
		target->receive_damage("qi", damage);
		target->receive_wound("qi", damage);
		
		if( damage < 300 ) msg += HIY"\n结果$n脸色一下变得惨白,昏昏沉沉接连退了好几步!\n"NOR;
        	else if( damage < 400 ) msg += HIY"\n结果重重地击中,$n「哇」地一声吐出一口鲜血!\n"NOR;
        	else if( damage < 500 ) msg += RED"\n结果「轰」地一声,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR;
        	else msg += HIR"\n结果只听见几声喀喀轻响,$n一声惨叫,像滩软泥般塌了下去!!\n"NOR;
		
	} else 
	{
    msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;
	}
	message_vision(msg, me, target);

        }

	return 1;
}

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