📄 art.c
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// art.c 琴棋书画// cck 3/7/97//cool 10/10/98inherit SKILL;int do_play(string arg);//void create() { seteuid(getuid()); }int valid_enable(string usage){ return (usage == "parry");}int valid_learn(object me){ if ( me->query("int") < 24 && me->query_int() < 32) return notify_fail("琴棋书画乃是极其风雅之事," +RANK_D->query_respect(me)+"似乎太过于俗气了些。\n"); if( (int)me->query("shen") < -10000 ) return notify_fail("你杀人如麻,倘若不能先平息了心头魔念,哪里又会有心思弹琴下棋?\n");// if(me->query("family/master_name") != "何足道" )// return notify_fail("你一个练武的粗人,学这些酸腐文人的东西干什么?\n"); return 1;}int practice_skill(object me){ return notify_fail("琴棋书画只能靠学(learn)来提高。\n");}void init(){ add_action("do_play", "play");}int do_play(string arg){ object me = this_player(); if ( !arg && (arg != "music") && (arg != "zheng") && (arg != "gu zheng") && (arg != "wei qi") && (arg != "qi") && (arg != "go") ) return notify_fail("你要做什么?\n"); if ( present("gu zheng", this_player()) && ((arg == "music") || (arg == "zheng") || (arg == "gu zheng")) ) { if ( me->query_skill("art", 1) < 30 ) { message_vision("$N摆出一张古筝,铮铮琮琮弹了几声,只听得曲调杂乱无章,宛如鬼哭狼号。\n", me); me->receive_damage("jing", random(20) ); me->receive_damage("qi", random(20) ); return 1; } if ( me->query_skill("art", 1) >100 ) { message_vision("$N摆出一张古筝,铮铮琮琮弹了几声,只听得曲调平和,洋洋洒洒,颇有佳意。\n", me); return 1; } me->receive_damage("jing", 10); me->receive_damage("qi", 10); me->improve_skill("art", (int)me->query_int()/4 + (int)me->query_skill("art", 1)/10); tell_object(me, "你摆出一张古筝,调了调弦,弹了起来,你只觉得连日来烦燥的心情好了许多。\n"); message_vision("只见" + me->query("name") + "雅兴大发,竟弹起曲子来,你只觉得时而金戈铁马、大漠平沙。。。。。。\n" "时而小桥流水、几户人家。。。。。。万般气象,你心情顿时宁静了许多。\n", environment(me), ({me}) ); return 1; } if ( present("wei qi", this_player()) && ((arg == "wei qi") || (arg == "qi") || (arg == "go")) ) { if ( (me->query_skill("art", 1) < 40) ) { message_vision("$N摆出一张棋盘,想研究围棋,却总觉得心烦意乱,定不下神来。\n", me); me->receive_damage("jing", random(20) ); me->receive_damage("qi", random(20) ); return 1; } if ( me->query_skill("art", 1) >100 ) { message_vision("$N摆出一张棋盘,只觉棋面布局尽在筹幄只之中,无密可研。\n", me); return 1; } me->receive_damage("jing", 10); me->receive_damage("qi", 10); me->improve_skill("art", (int)me->query_int()/4 + (int)me->query_skill("art", 1)/10); tell_object(me, "你摆出一张棋盘,研究起围棋来,只觉得心平气和,很快就仿佛入定了。\n"); message_vision("只见" + me->query("name") + "雅兴大发,竟打起棋谱来,对外界仿佛不闻不问,一副莫测高深的模样。\n", environment(me), ({me}) ); } return 1; }string perform_action_file(string action){ return __DIR__"art/" + action;}
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