📄 holylightning.c
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#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int damage,damagic;
string msg;
object weapon;
if (!target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(HIC"「审判之圣雷」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 3000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-ice",1)< 700)
return notify_fail("你的气系魔法太差了!\n");
msg = HIC "$N"HIC"用手在天空划了一个五芒星,口中喃喃地念著咒文,\n" NOR;
msg += HIC"$N"HIC"念到 激怒神的人们,将承受上天无情的制裁……\n"NOR;
msg += HIC"$N"HIC"念到 以天地诸元为名,召集四方之雷,十二界的诸电之力供我使唤!!\n"NOR;
msg += HIC"$N"HIC"念到 在蓝色的火,白色的光中,雷电结合,扫尽一切之敌!!!!\n"NOR;
msg += HIC"在蓝的可怕的天空中,一道"HIY"审判之圣雷"HIC"向$n"HIC"打去!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-ice", 1);
//对气属性目标无作用
if ((int)target->query("magicgift")==3)
{
damagic=1500+damage;
target->receive_damage("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
damagic=1000+damage;
target->receive_wound("qi", damagic);
}
//对土属性目标强大
else if ((int)target->query("magicgift")==4)
{
damagic=3500+damage*8;
target->receive_damage("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
damagic=3500+damage*4;
target->receive_wound("qi", damagic);
}
else
{
damagic=1000+damage*3;
target->receive_damage("qi", 1000+damage*3);
target->receive_wound("qi", 1000+damage*2);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
}
target->start_busy(1);
msg += HIC" \n"NOR;
msg += HIC"…………………………………………………… \n"NOR;
msg += HIC">>>---------★→ \n"NOR;
msg += HIC" >>>------审判之圣雷 ! ----> \n"NOR;
msg += HIC" >>>---------★→ \n"NOR;
msg += HIC"…………………………………………………… \n"NOR;
msg += HIC" \n"NOR;
msg += HIR"雷神的力量出现!!$n的附近成了雷的地狱!!\n"NOR;
msg += HIR"$n全身被闪电和圣雷笼罩了!!\n"NOR;
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else
{
damagic=1500+damage;
target->receive_damage("qi", damagic);
damagic=1000+damage;
target->receive_wound("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
msg += HIC" \n"NOR;
msg += HIC"…………………………………………………… \n"NOR;
msg += HIC">>>---------★→ \n"NOR;
msg += HIC" >>>------审判之圣雷 ! ----> \n"NOR;
msg += HIC" >>>---------★→ \n"NOR;
msg += HIC"…………………………………………………… \n"NOR;
msg += HIC" \n"NOR;
msg += HIC"雷神的力量出现!!$n的附近成了雷的地狱!!\n"NOR;
msg += HIY"$p使出全力,抵抗圣雷,但还是给闪电和圣雷笼罩了。\n"NOR;
message_combatd(msg, me, target);
}
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->start_busy(4);
me->add("neili", -2000);
return 1;
}
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