📄 mowuchen.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_CLEAN_UP;
void remove_effect(object me, int amount);
int perform(object me, object target)
{
int skill;
if( target != me ) return
notify_fail("你只能将[莫无尘]用在自己的身上。\n");
if( (int)me->query("neili") < 100 ) return
notify_fail("你的内力不够。\n");
if( (int)me->query_temp("wuchen") ) return
notify_fail("你已经在施展[莫无尘]了。\n");
skill = me->query_skill("nodust-steps",1);
if(skill < 150) return notify_fail("你的无尘步太差了!\n");
me->add("neili", -100);
message_vision( HIR
"$N轻身一跃,使出无尘步法中的[莫无尘],身影随风,无处不在!\n" NOR, me);
me->add_temp("apply/dodge", skill/7);
me->set_temp("wuchen", 1);
me->start_call_out( (: call_other, __FILE__, "remove_effect", me,
skill/7 :), skill/3);
if( me->is_fighting() ) me->start_busy(3);
return 1;
}
void remove_effect(object me, int amount)
{
me->add_temp("apply/dodge", - amount);
me->delete_temp("wuchen");
tell_object(me, "你的[莫无尘]施展完毕,身行稳定了下来。\n");
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -