📄 xiaolifeidao.c
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// counterattack.c
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[31m小李飞刀[37m只能对战斗中的对手使用。\n");
if((int) me->query_skill("feidao",1) <= 300)
return notify_fail("你的飞刀绝技还不够精纯,不能发出小李飞刀。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "throwing")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
if(userp(me) && !((int)(me->query("max_qi")/me->query("qi"))>=3))
return notify_fail("你还没受重伤,体会不到生与死的那种境界。\n");
if( (int)me->query("neili") < 300 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
message_vision(RED"$N目不转睛地盯着$n,准备发出致命一击。\n"NOR,me,target);
me->start_call_out( (: call_other, __FILE__, "kill_him", me,
target :), random(5)+5);
me->start_busy(5);
return 1;
}
void kill_him(object me, object target)
{
string msg;
if(me->is_fighting() && target->is_fighting() &&
environment(me) == environment(target))
{
msg = HIY "$N使出飞刀绝技中例无虚发的" + HIR "小李飞刀" +HIY ",$n只觉得眼前一花,咽喉已被对穿而过!!!" ;
msg += "\n一股血箭喷涌而出..$n的眼睛死鱼般的突了出来..\n" NOR;
message_vision(msg, me, target);
if (target->query("qi") > 30000)
{
target->add("qi",-25000);
target->add("eff_qi",-25000);
}else target->unconcious();
}
return ;
}
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