📄 luan.c
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#include <ansi.h>#include <combat.h>#define LUAN "「" HIM "达摩乱气剑" NOR "」"inherit F_SSERVER;string final(object me, object target, int damage);int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(LUAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你所使用的武器不对,难以施展" LUAN "。\n"); if ((int)me->query_skill("damo-jian", 1) < 250) return notify_fail("你达摩剑法不够娴熟,难以施展" LUAN "。\n"); if (me->query_skill_mapped("sword") != "damo-jian") return notify_fail("你没有激发达摩剑法,难以施展" LUAN "。\n"); if ((int)me->query("max_neili") < 2000) return notify_fail("你的内力修为不够,难以施展" LUAN "。\n"); if (me->query("neili") < 300) return notify_fail("你现在的真气不足,难以施展" LUAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIM "$N" HIM "回转剑锋,手中" + weapon->name() + HIM "紫光荡漾,如作龙吟,无形剑气笼罩$n" HIM "全身。\n" NOR; ap = me->query_skill("sword") + me->query_skill("force"); dp = target->query_skill("force") * 2; if (ap / 3 + random(ap) > dp) { damage = ap / 3 + random(ap / 3);msg += HIR "霎时$n" HIR "心头一阵迷惑,体内的真气登时" "不听使唤,四处游走。\n" NOR;target->add("qi",-damage);target->add("eff_qi",-damage); me->start_busy(2); me->add("neili", -100); } else { msg += CYN "可是$n" CYN "内力深厚,使得$P" CYN "这一招没有起到任何作用。\n" NOR; me->start_busy(2); me->add("neili", -100); } message_combatd(msg, me, target); return 1;}string final(object me, object target, int damage){ int lvl = me->query_skill("damo-jian", 1); target->affect_by("damo_luanqi", ([ "level" : lvl + random(lvl), "id" : me->query("id"), "duration" : lvl / 50 + random(lvl / 20) ])); return HIR "霎时$n" HIR "心头一阵迷惑,体内的真气登时" "不听使唤,四处游走。\n" NOR;}
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