📄 zhe.c
字号:
#include <ansi.h>#include <combat.h>#define ZHE "「" HIR "达摩折元剑" NOR "」"inherit F_SSERVER;string final(object me, object target, int damage);int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHE "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你所使用的武器不对,难以施展" ZHE "。\n"); if ((int)me->query_skill("damo-jian", 1) < 250) return notify_fail("你达摩剑法不够娴熟,难以施展" ZHE "。\n"); if (me->query_skill_mapped("sword") != "damo-jian") return notify_fail("你没有激发达摩剑法,难以施展" ZHE "。\n"); if ((int)me->query("max_neili") < 2000) return notify_fail("你的内力修为不够,难以施展" ZHE "。\n"); if (me->query("neili") < 300) return notify_fail("你现在的真气不足,难以施展" ZHE "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIR "$N" HIR "蓦地将" + weapon->name() + HIR "往前一送,顿时一道光华自剑上亮起,直逼$n" HIR "丹田而去。\n" NOR; ap = me->query_skill("sword") + me->query_skill("force"); dp = target->query_skill("force") * 2; if (ap / 3 + random(ap) > dp) { damage = ap / 3 + random(ap / 3);msg += HIR "突然$n" HIR "只觉丹田忽然一热,随即变得冷" "冰冰,不禁大惊失色。\n" NOR;target->add("qi",-damage);target->add("neili",-damage); me->start_busy(2); me->add("neili", -100); } else { msg += CYN "可是$n" CYN "内力深厚,使得$P" CYN "这一招没有起到任何作用。\n" NOR; me->start_busy(2); me->add("neili", -100); } message_combatd(msg, me, target); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -