📄 sanjue.c
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// sanjue.c 达摩剑 [达摩三绝剑]#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon, ob; string msg; int extra; extra = me->query_skill("tianyu-qijian",1); if( !target ) target = offensive_target(me);if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「达摩三绝剑」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if((int)me->query_skill("hunyuan-yiqi",1) < 60) return notify_fail("你的混元一气功的修为不够, 不能使用这一绝技 !\n"); if((int)me->query_skill("sword") < 135) return notify_fail("你的剑法修为不够, 目前不能使用达摩三绝剑! \n"); weapon = me->query_temp("weapon"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不够!\n"); extra = me->query_skill("damo-jian",1) / 20; extra += me->query_skill("damo-jian",1) /20; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIG "$N使出达摩剑的绝技「达摩三绝剑」,身法陡然加快!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "$N身形加快,反手又是一剑! \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "$N身形逆转,朝着$n又是一剑! \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); me->add("neili", -150); me->start_busy(2); return 1;}
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