📄 qingmang-jian.c
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// qingmang-jian.c 青蟒剑(刀)法inherit SKILL;string *dodge_msg = ({"似乎$N每一招都能制$n的死命,可是$n总是或反打、或闪避,一一拆解开去。\n","却见$n一低头,从$N底下扑了上去,左臂随势格向$n的右臂。\n","那知$n身形一幌,轻轻巧巧地避过了$N的攻击。\n","$n飞起右足,踢向$N手腕,一招「叶底飞燕」反攻为守。\n"});string *msg = ({"$N刷刷刷连出三招,使出「青蟒吐信」,但见$w闪动,犹如蟒蛇吐信一般,不知要劈向何处","$N得理不让人,又是一招,$w直挥$n面门,逼得$n急忙侧头避让","$N左脚又在$n小腿上一扫,想将$n拌倒,跟着$w一抖,已指住$n咽喉","$N一声冷笑,手中$w迎面砍下,直劈$n$l","$N一下冲到$n身前,突然之间拔出$w,便往$n头上砍了下去","$N突然一下拔$w挥击,既是突如其来,行动又是快极,$n全无闪避的馀裕","$N$w挺出,一招「毒蛇出洞」,向$n当胸劈去,势道甚是劲急","$N叫声:「好!」$w圈转,削向$n$l","$N一招「灵舌吐信」,$w尖快绝无比点向$n的$l"});int valid_enable(string usage){ return usage == "sword" || usage == "parry" || usage == "dodge" || usage == "blade" || usage == "axe" || usage == "dagger" || usage == "hook";}mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "damage":(random(3)+2)*50, "damage_type":random(2)?"刺伤":"割伤", "dodge":random(50), "force":200+random(200) ]);}string query_dodge_msg(object weapon){ return dodge_msg[random(sizeof(dodge_msg))];}int valid_learn(object me){ return notify_fail("NPC武功,不对玩家开放。\n");}
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