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📄 tianyu-qijian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// tianyu-qijian.c 天羽奇剑#include <ansi.h>inherit SKILL;  string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([	"action":"$N使一式"+(order[random(13)])+"「海天一线」"NOR",手中$w嗡嗡微振,幻成一条疾光刺向$n的$l",	"force" : 120,        "dodge" : 110,	"damage": 140,	"lvl" : 0,	"skill_name" : "海天一线",	"damage_type":	"割伤"]),([	"action":"$N错步上前,使出"+(order[random(13)])+"「闪电惊虹」"NOR",手中$w划出一道剑光劈向$n的$l",	"force" : 140,            "dodge" : 110,	"damage": 140,	"lvl" : 9,	"skill_name" : "闪电惊虹",	"damage_type":	"割伤"]),([	"action":"$N手中$w一抖,一招"+(order[random(13)])+"「日在九天」"NOR",斜斜一剑反腕撩出,攻向$n的$l",	"force" : 160,           "dodge" : 115,	"damage": 150,	"lvl" : 18,	"skill_name" : "日在九天",	"damage_type":	"割伤"]),([	"action":"$N手中剑锵啷啷长吟一声,一式"+(order[random(13)])+"「咫尺天涯」"NOR",一道剑光飞向$n的$l",	"force" : 180,            "dodge" : 110,	"damage": 160,	"lvl" : 27,	"skill_name" : "咫尺天涯",	"damage_type":	"刺伤"]),([	"action":"$N一式"+(order[random(13)])+"「怒剑狂花」"NOR",手中$w舞出无数剑花,使$n难断虚实,无可躲避",	"force" : 220,            "dodge" : 151,	"damage": 180,	"lvl" : 36,	"skill_name" : "怒剑狂花",	"damage_type":	"刺伤"]),([	"action":"$N手中$w斜指苍天,剑芒吞吐,一式"+(order[random(13)])+"「九弧震日」"NOR",对准$n的$l斜斜击出",	"force" : 260,            "dodge" : 115,	"damage": 200,	"lvl" : 44,	"skill_name" : "九弧震日",	"damage_type":	"刺伤"]),([	"action":"$N一式"+(order[random(13)])+"「漫天风雪」"NOR",手腕急抖,挥洒出万点金光,刺向$n的$l",	"force" : 320,            "dodge" : 115,	"damage": 255,	"lvl" : 52,	"skill_name" : "漫天风雪",	"damage_type":	"刺伤"]),([	"action":"$N一式"+(order[random(13)])+"「天河倒泻」"NOR",$w飞斩盘旋,如疾电般射向$n的胸口",	"force" : 380,            "dodge" : 115,	"damage": 300,	"lvl" : 60,	"skill_name" : "天河倒泻",	"damage_type":	"刺伤"]),([	"action":"$N一式"+(order[random(13)])+"「天外飞虹」"NOR",$w突然从天而降,一片金光围掠$n全身",	"force" : 380,            "dodge" : 115,	"damage": 350,	"lvl" : 60,	"skill_name" : "天外飞虹",	"damage_type":	"刺伤"])});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_learn(object me){	if ((int)me->query("max_neili") < 50)		return notify_fail("你的内力不够。\n");        if ((int)me->query_skill("qingyun-shou", 1) < 80)		return notify_fail("你的青云手火候太浅。\n");        if ((int)me->query_skill("panyang-zhang", 1) < 80)		return notify_fail("你的攀阳掌火候太浅。\n");        if ((int)me->query_skill("liuyue-jian", 1) < 80)		return notify_fail("你的流月剑舞火候太浅。\n");	return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;	level   = (int) me->query_skill("tianyu-qijian",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){	object weapon;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("qi") < 50)		return notify_fail("你的体力不够练天羽奇剑。\n");       if ((int)me->query_skill("qingyun-shou", 1) < 80)		return notify_fail("你的青云手火候太浅。\n");        if ((int)me->query_skill("panyang-zhang", 1) < 80)		return notify_fail("你的攀阳掌火候太浅。\n");        if ((int)me->query_skill("liuyue-jian", 1) < 80)		return notify_fail("你的流月剑舞火候太浅。\n");	me->receive_damage("qi", 45);	return 1;}string perform_action_file(string action){	return __DIR__"tianyu-qijian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){        int lvl;        int flvl;        lvl  = me->query_skill("tianyu-qijian", 1);        flvl = me->query("jiali");if (me->query_skill_mapped("force") != "bahuang-gong" &&me->query_skill_mapped("force") != "beiming-shengong")                return;        if (lvl < 80 || ! damage_bonus ||            me->query("neili") < 300)                return;flvl=random(lvl)+50;        if (random(6)==0)        {if (victim->query("qi") > flvl){victim->add("qi",-flvl);victim->add("eff_qi",-flvl);victim->apply_condition("ss_poison", 10 +		victim->query_condition("ss_poison"));}                return HIW "$n" HIW "身上中了几道生死符!!\n" NOR;        }        else if (random(5)==0)        {flvl=random(lvl)+50;        if (random(5)==0)        {if (victim->query("qi") > flvl){victim->add("qi",-flvl);victim->add("eff_qi",-flvl);}                return HIR "$n" HIR "被一剑刺中要害,鲜血飞出!!\n" NOR;}                        }}

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