📄 ckblade-blade.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// law// 雨的铁匠// [1;33m活佛[2;37;0m// 1001160// 男性// blade// 长空六刀inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"$N前腿踢出,后腿脚尖点地,一式「笑长空」,二掌直出,攻向$n的上中下三路","force" :60,"dodge" :40,"damage_type": "割伤","lvl" : 0,"skill_name" : "笑长空"]), });// ZHAOSHI :1int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"长空六刀"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="blade" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("ckblade-blade",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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