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📄 sanyin-wugongzhao.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//sanyin-wugongzhao.c 三阴蜈蚣抓#include <ansi.h>inherit SKILL;mapping *action = ({([  "action" : "$N爪现青白,骨结隆起,自上而下撕扯$n的$l",    "force" : 120,    "dodge" : 10,    "damage": 130,    "damage_type" : "抓伤"]),([  "action" : "$N双手忽隐忽现,爪爪鬼魅般抓向$n的$l",    "force" : 150,    "dodge" : 20,    "damage": 145,    "damage_type" : "抓伤"]),([  "action" : "$N身形围$n一转,爪影纵横毫不留情对着$n的$l抓下",    "force" : 180,    "dodge" : 30,    "damage": 155,    "damage_type" : "抓伤"]),([  "action" : "$N一声怪叫,一爪横出直击$n的天灵盖",    "force" : 440,    "dodge" : 50,    "damage": 500,    "lvl"   : 100,    "skill_name" : "唯我独尊" ,    "damage_type" : "抓伤"]),([      "action": "$N一式「蜈蚣盘步」,右手虚晃,左手化爪,连晃几下,突然向$n的背后二穴抓去",        "dodge": 5,        "force": 150,    "damage": 155,        "lvl" : 4,        "damage_type": "抓伤"]),([      "action": "$N侧身一晃,十指飞舞,挟带一股从指尖冒出的阴气向$n的$l连连插去",        "dodge": 15,        "force": 190,    "damage": 155,        "lvl" : 14,        "weapon" : "指风",        "damage_type": "刺伤"]),([      "action": "$N一式「毒蚣盘身」,右手爪指交错,手臂一挥,出手就扣向$n的咽喉要害",        "dodge": 5,        "force": 280,    "damage": 255,        "lvl" : 23,        "limb" : "咽喉",        "damage_type": "抓伤"]),([      "action": "$N错步飘出,迷幻$n,接着右手斜斜探出,阴狠的抓向$n的$l",        "weapon" : "利爪",        "dodge": 10,        "force": 230,        "damage" : 140,        "lvl" : 44,        "damage_type": "抓伤"]),([      "action": "$N一式「蜈蚣摆尾」,十指伸缩,泛起森森蓝光,虚虚实实地袭向$n的全身要穴",        "dodge": 7,        "force": 300,    "damage": 155,        "lvl" : 63,        "damage_type": "内伤"]),([      "action": "$N面显阴笑,腾身飞出,十指若隐若现,若有若无,急急地抓向$n的$l",        "dodge": 15,        "force": 380,    "damage": 155,        "lvl" : 85,        "damage_type": "抓伤"]),([      "action": "$N惨笑一声,人如中风发狂一般,双臂连连舞动,卷起满天爪影直袭$n的$l",        "weapon" : "手爪",        "damage" : 230,        "dodge": 10,        "force": 420,        "lvl" : 101,        "damage_type": "抓伤"]),});int valid_enable(string usage) { return usage=="claw" ||  usage=="parry"; }int valid_combine(string combo) { return combo=="chousui-duzhang"; }int valid_learn(object me){	if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))            return notify_fail("练三阴蜈蚣爪必须空手。\n");        if ((int)me->query("max_neili") < 200)            return notify_fail("你的内力太弱,无法练三阴蜈蚣爪。\n");	return 1;}string query_skill_name(int level){	int i;	for(i = sizeof(action); i > 0; i--)		if(level >= action[i-1]["lvl"])			return action[i-1]["skill_name"];}mapping query_action(object me, object weapon){	int i, level;	level = (int) me->query_skill("sanyin-wugongzhao",1);	for(i = sizeof(action); i > 0; i--)		if(level > action[i-1]["lvl"])            return action[NewRandom(i, 5, level/5)];}int practice_skill(object me){	object* ob;	int i,skill,damage;	skill = me->query_skill("sanyin-wugongzhao",1);                if (me->is_busy())                return notify_fail("你现在正忙着呢。\n");	if ((int)me->query("qi") < 30)		return notify_fail("你的体力太低了。\n");	if ((int)me->query("neili") < 20)		return notify_fail("你的内力不够练三阴蜈蚣爪。\n");	me->receive_damage("qi", 30);        me->add("neili", -20);	return 1;}mixed hit_ob(object me, object victim, int damage_bonus){	if( damage_bonus < 100 ) return 0;	if( random(damage_bonus/2) > victim->query_str() ) {		victim->receive_wound("qi", (damage_bonus - 100) / 2 );		return HIR "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n" NOR;	}}string perform_action_file(string action){    return __DIR__"sanyin-wugongzhao/" + action;}

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