📄 sanyin-wugongzhao.c
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//sanyin-wugongzhao.c 三阴蜈蚣抓#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N爪现青白,骨结隆起,自上而下撕扯$n的$l", "force" : 120, "dodge" : 10, "damage": 130, "damage_type" : "抓伤"]),([ "action" : "$N双手忽隐忽现,爪爪鬼魅般抓向$n的$l", "force" : 150, "dodge" : 20, "damage": 145, "damage_type" : "抓伤"]),([ "action" : "$N身形围$n一转,爪影纵横毫不留情对着$n的$l抓下", "force" : 180, "dodge" : 30, "damage": 155, "damage_type" : "抓伤"]),([ "action" : "$N一声怪叫,一爪横出直击$n的天灵盖", "force" : 440, "dodge" : 50, "damage": 500, "lvl" : 100, "skill_name" : "唯我独尊" , "damage_type" : "抓伤"]),([ "action": "$N一式「蜈蚣盘步」,右手虚晃,左手化爪,连晃几下,突然向$n的背后二穴抓去", "dodge": 5, "force": 150, "damage": 155, "lvl" : 4, "damage_type": "抓伤"]),([ "action": "$N侧身一晃,十指飞舞,挟带一股从指尖冒出的阴气向$n的$l连连插去", "dodge": 15, "force": 190, "damage": 155, "lvl" : 14, "weapon" : "指风", "damage_type": "刺伤"]),([ "action": "$N一式「毒蚣盘身」,右手爪指交错,手臂一挥,出手就扣向$n的咽喉要害", "dodge": 5, "force": 280, "damage": 255, "lvl" : 23, "limb" : "咽喉", "damage_type": "抓伤"]),([ "action": "$N错步飘出,迷幻$n,接着右手斜斜探出,阴狠的抓向$n的$l", "weapon" : "利爪", "dodge": 10, "force": 230, "damage" : 140, "lvl" : 44, "damage_type": "抓伤"]),([ "action": "$N一式「蜈蚣摆尾」,十指伸缩,泛起森森蓝光,虚虚实实地袭向$n的全身要穴", "dodge": 7, "force": 300, "damage": 155, "lvl" : 63, "damage_type": "内伤"]),([ "action": "$N面显阴笑,腾身飞出,十指若隐若现,若有若无,急急地抓向$n的$l", "dodge": 15, "force": 380, "damage": 155, "lvl" : 85, "damage_type": "抓伤"]),([ "action": "$N惨笑一声,人如中风发狂一般,双臂连连舞动,卷起满天爪影直袭$n的$l", "weapon" : "手爪", "damage" : 230, "dodge": 10, "force": 420, "lvl" : 101, "damage_type": "抓伤"]),});int valid_enable(string usage) { return usage=="claw" || usage=="parry"; }int valid_combine(string combo) { return combo=="chousui-duzhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练三阴蜈蚣爪必须空手。\n"); if ((int)me->query("max_neili") < 200) return notify_fail("你的内力太弱,无法练三阴蜈蚣爪。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action); i > 0; i--) if(level >= action[i-1]["lvl"]) return action[i-1]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("sanyin-wugongzhao",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 5, level/5)];}int practice_skill(object me){ object* ob; int i,skill,damage; skill = me->query_skill("sanyin-wugongzhao",1); if (me->is_busy()) return notify_fail("你现在正忙着呢。\n"); if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练三阴蜈蚣爪。\n"); me->receive_damage("qi", 30); me->add("neili", -20); return 1;}mixed hit_ob(object me, object victim, int damage_bonus){ if( damage_bonus < 100 ) return 0; if( random(damage_bonus/2) > victim->query_str() ) { victim->receive_wound("qi", (damage_bonus - 100) / 2 ); return HIR "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n" NOR; }}string perform_action_file(string action){ return __DIR__"sanyin-wugongzhao/" + action;}
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