📄 wushuang.c
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// wushuang.c 玉女剑法 无双无对#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>void remove_effect(object me, int a_amount, int d_amount);inherit F_SSERVER;int perform(object me, object target){ object weapon; int skill; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("无双无对只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("yunu-sword", 1) < 40 ) return notify_fail("你的玉女剑法不够娴熟,不会使用「无双无对」。\n"); if( (int)me->query_skill("zixia-shengong", 1) < 40 ) return notify_fail("你的紫霞神功不够娴熟,不会使用「无双无对」。\n"); if( (int)me->query("neili") < 300 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("hsj_wu") ) return notify_fail("你已经在运功中了。\n"); msg = YEL"$N双手握起" + weapon->name() + ",剑芒暴长,一式「无双无对」,驭剑猛烈绝伦地往$n冲刺!\n"NOR; message_combatd(msg, me, target); skill = (int)me->query_skill("yunu-sword",1); me->add_temp("apply/attack", skill/3); me->add_temp("apply/dodge", -skill/4); me->set_temp("hsj_wu", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill/3, skill/4 :), 20); me->add("neili", -100); if( me->is_fighting() ) me->start_busy(3); return 1;}void remove_effect(object me, int a_amount, int d_amount){ me->add_temp("apply/attack", - a_amount); me->add_temp("apply/dodge", d_amount); me->delete_temp("hsj_wu"); tell_object(me, "你的无双无对运行完毕。\n");}
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