📄 doomstrike.c
字号:
// celestrike.c
inherit SKILL;
mapping *action = ({
([ "action":
"$N使出一招「大天星式」,右掌穿出击向$n的$l",
"dodge": 30,
"parry": 10,
"force": 100,
"damage_type": "瘀伤"
]),
([ "action":
"$N使出一招「大天星式」,左掌化虚为实击向$n的$l",
"dodge": 10,
"parry": 30,
"force": 100,
"damage_type": "瘀伤"
]),
([ "action":
"$N使出寒天掌法「小天星式」,如鬼魅般欺至$n身前,一掌拍向$n的$l",
"dodge": 30,
"parry": 10,
"force": 50,
"damage_type": "瘀伤"
]),
([ "action":
"$N双掌一错,使出「雪寒三式」,对准$n的$l连续拍出三掌",
"dodge": 10,
"parry": 30,
"force": 60,
"damage_type": "瘀伤"
]),
([ "action":
"$N左掌画了个圈圈,右掌推出,一招「寒气镇四方」击向$n$l",
"dodge": 20,
"parry": 30,
"force": 140,
"damage_type": "瘀伤"
]),
([ "action":
"$N使出「风雷七星断」,身形散作七处同时向$n的$l出掌攻击",
"dodge": 70,
"parry": 10,
"force": 180,
"damage_type": "瘀伤"
]),
([ "action":
"$N吐气扬声,一招「气撼九重天」双掌并力推出",
"parry": 40,
"force": 220,
"damage_type": "瘀伤"
]),
});
int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练寒天神掌必须空手。\n");
if( (int)me->query_skill("doomforce", 1) < 20 )
return
notify_fail("你的吹血神功火候不足,无法练寒天神掌。\n");
if( (int)me->query("max_neili") < 100 )
return notify_fail("你的内力太弱,无法练寒天神掌。\n");
return 1;
}
int valid_enable(string usage) { return usage=="unarmed"; }
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 5 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
return 1;
}
int effective_level() { return 10;}
string *parry_msg = ({
"$n化掌为刀,一招「碧血五指挑」急切$N拿着$w的手。\n",
"$n双掌交错,使出一招「童子拜寿」,「啪」的一声将$N的$w夹在双掌之间。\n",
"$n略一转身,一招「兵出无名」拍向$N拿着$w的手。\n",
"$n使出「粘」字诀,双掌一划,引偏了$N的$w。\n",
});
string *unarmed_parry_msg = ({
"$n步走七星,一招「反客为主」虚空拍出十三掌,逼得$N撤招自保。\n",
"$n化掌为指,一招「掌指双飞」反点$N的周身要穴。\n",
"$n施展出「掌指双飞」,轻描淡写的化解了$N的攻势。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 10;
}
int practice_bonus()
{
return 5;
}
int black_white_ness()
{
return -10;
}
string perform_action_file(string action)
{
return __DIR__"doomstrike/" + action;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -