📄 wudu-bian.c
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// wudu-bian.c 五毒鞭法#include <ansi.h>inherit SKILL;mapping *action = ({([ "action": "$N轻抖手腕,一招「青蛇吐芯」,手中$w抖得笔直,直向$n卷去", "force": 60, "dodge": 30, "damage": 30, "lvl" : 0, "skill_name" : "青蛇吐芯", "damage_type": "劈伤"]),([ "action": "$N身形一转,一招「毒蝎反尾」,$w在空中转了个圈,以怪异的角度劈向$n", "force": 150, "dodge": 20, "damage": 50, "lvl" : 10, "skill_name" : "毒蝎反尾", "damage_type": "劈伤"]),([ "action": "$N一抖长鞭,一招「黑蛛吐丝」,手中$w化做无数幻影,罩向$n", "force": 200, "dodge": 30, "damage": 60, "lvl" : 20, "skill_name" : "黑蛛吐丝", "damage_type": "刺伤"]),([ "action": "$N力贯鞭梢,一招「蟾蜍出洞」,手中$w忽左忽右,直劈向$n胸口", "force": 300, "dodge": 10, "damage": 80, "lvl" : 30, "skill_name" : "蟾蜍出洞", "damage_type": "刺伤"]),([ "action": "$N运气于腕,一招「蜈蚣翻身」,手中$w转起无数个圈圈,带着一股阴风,直向$n扑去", "force": 500, "dodge": -20, "damage": 150, "lvl" : 40, "skill_name" : "蜈蚣翻身", "damage_type": "内伤"])});int valid_enable(string usage) { return (usage == "whip") || (usage == "parry"); }int valid_learn(object me){ object weapon; if( (int)me->query_skill("wudu-xinfa") < 30 ) return notify_fail("你的五毒心法太低,不能练五毒鞭。\n"); if ( !objectp(weapon = me->query_temp("weapon")) || ( string)weapon->query("skill_type") != "whip" ) return notify_fail("你必须先找一条鞭子才能练鞭法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("wudu-bian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "whip") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练五毒鞭法。\n"); me->receive_damage("qi", 5); return 1;}string perform_action_file(string action){ return __DIR__"wudu-bian/" + action;}
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